Review of Heraclix and Pomp by Forrest Aguirre

SFFaudio Review

Heraclix and PompHeraclix and Pomp: A Novel of the Fabricated and the Fey
By Forrest Aguirre; Narrated by Brandon Massey
Publisher: Audible Studios (via Resurrection House)
[UNABRIDGED] – 11 hours and 7 minutes

Themes: / fantasy / golem / magician / magic / faery /

Publisher summary:

Heraclix was dead and Pomp was immortal. That was before Heraclix’s reanimation (along with the sewn-together pieces and parts of many other dead people) and Pomp’s near murder at the hands of an evil necromancer. As they travel from Vienna to Prague to Istanbul and back again (with a side-trip to Hell), they struggle to understand who and what they are: Heraclix seeks to know the life he had before his death and rebirth, and Pomp wrestles with the language and meaning of mortality. As they journey across a land rife with revolution and unrest, they discover that the evil necromancer they thought dead might not be so dead after all. In fact, he might be making a pact to ensure his own immortality….

There are some books that are just magical, that are written in such a way that you can’t help but be drawn into a new world even if it’s set against our own. Neil Gaiman writes this way and so does Susanna Clark in Johnathan Strange and Mr. Norrell.

Forrest Aguirre, World Fantasy Award winner for his editorial work in the Leviathan 3 anthology, has created such a tale. The story of Heraclix and Pomp is magical before the magic even begins, or possibly just at the same time.

Because this is the story about a golem, who has been fabricated by a magician, and Pomp, a faery.

They go on a journey to find out what exactly Heraclix is made of … in more ways than one. Being a golem, he’s been formed from different parts of various bodies and some behave abnormally to say the least.

I knew I would enjoy this tale right away, however, my main problem actually has nothing to do with the writing or the story itself, it’s the audio narration.

I almost put the book down because the narration was just plain hard to listen to. Brandon Massey’s narration was dull and monotone, almost robotic even, with words over-pronounced so that each letter is sounded out. I don’t like listening to audiobooks on faster speeds, because I like to appreciate the acting and the reading itself, but 1.75 speed actually made this much better to listen to. At least there was a reason for the robot-sounding voice.

As much as I wanted to love every moment of the book, I was so off-put by the narration that it made it really hard to enjoy the story. I didn’t look forward to my car rides and sadly I don’t have the time to go back and read, which I’m sure I will enjoy much more.

Despite these facts, I could still see the glimmer of lyrical beauty in the narrative. It’s a great story and wonderfully written and my reduced rating is mainly a factor of the audio presentation.

3.5 out of 5 Stars (recommended, but not on audio)

Posted by Bryce L.

Review of River of Blue Fire by Tad Williams

SFFaudio Review

River of Blue FireRiver of Blue Fire (Otherland #2)
By Tad Williams; Narrated by George Newbern
Publisher: Penguin Audio
Publication Date: 30 October 2014
[UNABRIDGED] – 24 hours, 24 minutes

Themes:  / cyberpunk / virtual reality / science fiction /

Publisher summary:

Otherland. In many ways it is humankind’s most stunning achievement: a private, multidimensional universe built over two generations by the greatest minds of the 21st century. But this most exclusive of places is also one of the world’s best kept secrets, created and controlled by an organization made up of the world’s most powerful and ruthless individuals, a private cartel known – to those who know of their existence at all – as The Grail Brotherhood. Though their purpose in creating Otherland is still a mystery, it may not remain so for long. For they have exacted a terrible price from humanity in the process, and even their highly organized global conspiracy cannot hide the nature of their crimes forever. And now a small band of adventurers has penetrated the veil of secrecy that prevents the uninitiated from entering Otherland.

But having broken into the amazing worlds within worlds that make up this universe, they are trapped, unable to escape back to their own flesh-and-blood bodies in the real world. And as dangers and circumstances split their party into small, widely scattered groups, their only hope of reuniting lies in returning again and again to the River that flows – in one form or another – through all the worlds. But the odds seem to be completely against them as they – and the one outsider with whom they might join forces – become hopelessly lost in realms where an Ice Age tribe’s fears can only be quenched in blood – where insects are as large and deadly as dinosaurs – where they are caught in the war between a man made of straw and one made of tin – where cartoon ads take on a life of their own – where humans strive to survive in the aftermath of an alien invasion – and where one among their party is actually The Grail Brotherhood’s most terrifying weapon – a sociopathic killer who has never failed and whose current mission is to make certain that not even one member of this little invasion force lives long enough to reveal the truth about Otherland to the people of Earth.

Review:

The sequel to City of Golden Shadow and the 2nd book (of 4) in the Otherland series, River of Blue Fire is a solid “middle book” in the series.

Picking up where City of Golden Shadow left off, this book moved the pieces of all the players in the story without seeming to progress the plot too much. This is a common feature of “middle books” so was expected, though made the reading (listening) slow sometimes. At the point that City of Golden Shadow left off, the “hero” group was somewhat divided, with Renie and Xabbu in one simulation, Orlando and Fredericks in another, and the rest of the “hero” group in yet another sim. Paul Jonas’ sim, too, went through a few worlds, separated from the rest of the crew. Much of this book was spent with them still spilt, each learning more about the rules of the simulation world through their experiences in the world. Martine’s character, and her disability, were explored in detail in this book, bringing her to the forefront of the third hero group as a main character (to go along with Renie and Orlando). The bad guys also moved, and some of their motives were identified…and the mysterious Sellers, while staying in one (hidden) location, seemed to be doing more to try to help bring down the Otherland.

All in all, there isn’t much to say about this book that I didn’t say about City of Golden Shadow. I enjoyed this book, though didn’t think it was as strong as the first book in the series. In this book, author Tad Williams had some fun with the simulation worlds, making alternate worlds of popular stories such as The War of the Worlds and The Wonderful Wizard of Oz. It was fun to go through the book and try to see what book was referenced (if any) for each sim world. The book was fun and the cyberpunk ideas were interesting, but there was nothing new introduced in this book. The rules were better defined through the course of the plot, but there wasn’t a lot of actual progression towards the heroes saving the day (or not).

The audiobook was great to listen to, if the narration was slightly slow. I listened to it slightly sped up (using the 1.5x feature for spoken word playback on my iPhone) and it seemed perfect. The only downside to listening to these books in audio is that now I want the 3rd book in the series, Mountain of Black Glass to come out in audio…I’m not sure when or if it will be done, but I hope that it does come soon so that I can continue listening instead of having to switch to some printed media. Audiobooks are a great way to experience this series (so far).

Posted by terpkristin.

Review of The Shield-Maiden by Michael Tinker Pearce and Linda Pearce

SFFaudio Review

The Shield-MaidenThe Shield-Maiden (The Foreworld Saga: A Foreworld SideQuest #4)
By Michael Tinker Pearce and Linda Pearce; Narrated by Mary Robinette Kowal
Publisher: Brilliance Audio
Publication Date: 4 January 2013

Themes: / Mongoliad / Vikings / fantasy / warriors /

Publisher summary:

Sigrid is a Shield-Maiden who yearns to break free of the restrictions of her father’s home and join the Sworn Men in an actual raiding expedition. When a small diplomatic party that includes members of the Shield-Brethren lands at her family’s holding on Göttland, the party’s second in command, Halldor, sees in Sigrid a vision of beauty and power that might challenge – and even destroy – many men.

And when bloody chaos ensues at a nearby Viking fishing village, Sigrid proves she has more than mere talent: she has Vor – the fate sight – an astonishing focus in fighting that sets her apart from nearly all who have ever lived and puts her in the rare company of the finest Shield-Brethren.

But as Sigrid and her family confront her otherworldly ability, will it prove to be a gift to be celebrated, or an affliction to be cured?

Review:

Note: This book is available individually (as I listened to it) or as a part of the book SideQuest Adventures No. 1, which includes The Lion in Chains, The Beast of Calatrava: A Foreworld Sidequest, and this story.

As with The Lion in Chains and The Beast of Calatrava: A Foreworld Sidequest, this story is a “sidequest” in the Foreworld Saga, basically a side story to the main-line books intended to give readers more information on certain characters. As with The Beast of Calatrava: A Foreworld Sidequest, this story seemed to be farther removed from the main crusades in The Mongoliad world, taking place in the north sort of near where the Shield Brethren have their main training facility, though one of the characters, Halldor, may have been a minor character in the main series (his name was familiar, at least).

This short story explores the mysterious “Vor,” the somewhat mystical “force” that overtakes many of the Shield Brethren when they fight. In this story, we see that this force, which is often mentioned in reference to the visions that some of them have (notably, Percival), can also afflict female warriors, and that it is also attributed to feats of amazing bravery and strength, that it is what enables the Shield Brethren to be victorious even against crazy odds. The main character in this story is a young woman, Sigrid, the daughter of the land owner where the story occurs. She has trained as a Shield Maiden, though still lives on her father’s lands, hasn’t been allowed (by her father) to join any of the local skirmishes, even though she’s taken a vow to be a Shield Maiden. Things change, however, when her people find themselves under attack by some Danes, where Sigrid’s ability in battle helps win the day–plays a key role in the victory, in fact. Suddenly, her family, her people, and Sigrid herself, must come to terms with what she is and what she can do. This story was refreshing in that it was primarily about a female warrior, though some of the reactions from the other characters were all too familiar.

Narrated by Mary Robinette Kowal, it was fitting to have a female voice narrate the story of the female warrior. Kowal’s narration was quite good, far superior to the narrator in Siege Perilous (the only other Mongoliad-world story I’ve listened to not narrated by Luke Daniels). That said, sometimes the pronunciation was odd, for places or things mentioned in this book and in others. For example, the island where the Shield Brethren do their initiation was pronounced by Kowal as “Tear’s Hammer” where Daniels pronounced it “Tear-shamar). This sometimes made it confusing to keep the entire world in my head as I listened, but did not detract from the overall story.

All in all, it was a nice diversion for a Saturday afternoon. Read More

Review of City of Golden Shadow by Tad Williams

SFFaudio Review

City of Golden ShadowCity of Golden Shadow (Otherland #1)
By Tad Williams; Narrated by George Newbern
Publisher:  Penguin Audio
Publication Date: 30 October 2014
[UNABRIDGED] – 28 hours, 42 minutes

Themes: / cyberpunk / virtual reality / science fiction /

Publisher summary:

Surrounded by secrecy, it is home to the wildest dreams and darkest nightmares. Incredible amounts of money have been lavished on it. The best minds of two generations have labored to build it. And somehow, bit by bit, it is claiming the Earth’s most valuable resource – its children.

Review:

I hate to admit this, but I judged this book by the cover at first. I knew nothing about the book when I started listening, I hadn’t even read the blurb in the description. I saw a fantastical-looking image on the cover and, knowing that Tad Williams typically writes fantasy novels/series, I just assumed it was a fantasy novel. I was wrong. This is actually a cyberpunk book, a quite good one at that. There was only one downside to the book, which I may as well get out of the way now: it’s not a complete story. The book ends with no plot lines resolved and more questions than answers…so, if you read this book, be prepared to read at least the next book in the series (River of Blue Fire. I say “at least” because I have only just started that book (and it’s 24.3 hours long!), and I have no idea if it resolves any of the story. There are 4 books in the Otherland series in total (City of Golden Shadow, River of Blue Fire, Mountain of Black Glass, and Sea of Silver Light, the first two of which are available in audio so far).

The plot is intriguing. In a future-world setting (the book was written in 1996), virtual reality (VR) in the form of using an avatar to explore the “net,” is fairly commonplace. Many people, instead of congregating/living in cities with malls and town centers and such, live good parts of their lives in the virtual world. At least, the younger people seem to do this. Main character Reny (a nickname for Irene) is a teacher of computer science/VR manipulation at a university. One day she comes home to find her little brother, Steven, comatose after spending some time in the VR world. Setting out to try to figure out what left him in the coma, she comes across a hint of a world called “Otherland,” a world within the VR world. In parallel, a kid named Orlando is exposed to “Otherland” in a part of his online video game. They find themselves searching for answers on Otherland, enlisting the help of some others who have also found out about the mysterious world, all seeking answers for what it is and why it’s harming kids. There is another story in the book, of a man named Paul. He may or may not have been a soldier in World War II, but somehow has found himself stuck in the world of Otherland without the ability to escape. There is also the story of those running Otherland, some with more nefarious reasons than others…

The entire plot is engaging, if sometimes a little confusing to keep track of who is where (especially at first, as the world and characters are introduced). That said, the book drew me in more or less from the get-go, and I found excuses to listen more as I went about my days. Williams, unlike many authors I’ve read recently, is able to describe the world and the technology organically through the telling of the story. Where some people would spend time info-dumping, Williams is able to make the world comprehensible by explaining things to characters, or having the reader go along with the process of discovery with the characters. For a book written in 1996, Williams was somewhat a visionary of technology and how people use it. In the book, there are VR systems (think: Oculus Rift taken to the extreme), normal day-to-day use of the internet, tablets, videophony…things that are in the early years of widespread adoption now.

The characters in this book are very interesting. I’ve read a lot of complaints, recently, from people who wish that there were more women and/or minorities in the books that they read, especially genre fiction. This book doesn’t have that problem. Reny is a South African black woman, and one of her closest friends through the story is a native African. One of the main villains is Australian and there seem to be people from across the globe involved in either the world or trying to study the world. When Reny needs help, she turns to another woman (another professor in computer science-type fields) for aid, and though men are involved, they are on an equal footing with the women. While I normally don’t fault a book for having weak female characters, it was refreshing to have such diversity in the book.

George Newbern’s narration was fantastic, if a little slow. I found that I had to bump up the playback speed slightly, otherwise it felt like the pauses were a little too long, the speech a little too slow. This made some of the characters or world aspects a little hard to understand at times (pronunciation-wise), but that didn’t detract from the story. It was always easy to keep track of who was talking and what was going on, thanks to Newbern’s voices for the characters and for the main narration.

All in all, I really liked this book. I wish it had come to some form of closure, or at least given some more hints on the motives of the villains, but that’s a minor complaint. I’ve already started the second book and can’t wait to see where the story goes.

Posted by terpkristin.