Themes: / science fiction / cyberpunk / virtual reality / virtual worlds / serial killer / Otherland /
A group of adventurers searching for a cure for comatose children find themselves trapped in a sequence of virtual worlds, the only opponents of a conspiracy of the rich to live forever in a dream. Now, they are forced to make an uneasy alliance with their only surviving former enemy against his treacherous sidekick Johnny Wulgaru, a serial killer with a chance to play God forever. Few science fiction sagas have achieved the level of critical acclaim-and best-selling popularity-as Tad Williams’s Otherland novels. A brilliant blend of science fiction, fantasy, and techno thriller, it is a rich, multilayered epic of future possibilities.
The finale to the Otherland series, Sea of Silver Light wraps up the multitude of story lines that began in City of Golden Shadow. While the book dragged in places, and some may find that the book (and the series, especially in the middle books) wanders a bit too much, it is hard not to appreciate Tad Williams’ amazingly prescient series, especially if you’re a fan of a) the internet and b) classic literature. It’s probably safe to say that the wandering will not be for everybody, but for those that enjoy the mystery and the references to other works, the series could be a lot of fun.
A series written in the mid-late 90’s, the books cover amazing breadth of topics with a wide cast of characters in this world and in a parallel online world. What started as a cyberpunk story quickly unfolded into a much larger world with many players with significantly different motivations–on all sides of the story. With unlikely/atypical heroes (a South African woman, an African “bushman”, a blind woman, two teenagers, a mom, and a guy who doesn’t know his own past, not to mention a 5 or 6-year old girl, an ancient man…the cast is huge!) and a sprawling world, it’s easy to see why some people are overwhelmed. The more intriguing part, though, is trying to piece together the entire story, trying to figure out who’s involved in the world and for what purpose…and what the online world really is. I will admit that when the world was pieced together, it seemed pretty out there…but I was so engrossed that I didn’t really mind. The only part I really did mind was the end; the book felt maybe a little too neat, and a little too drawn out at the end. That said, it does leave an opening for Williams to return to the world (and looking on Goodreads, it seems as if he may have done just that with a short story in Legends II.
It’s hard to describe the book and what happened in the series without venturing into spoiler territory. Basically, Renie, a young South African woman who is a sort of professor or teacher of computer engineering-type classes at a local university, finds one day that her brother is in a coma of sorts, a result of playing an online game. Games in the future world that Williams created are played online in a virtual reality simulation type schema, where users have different levels of gear that immerse them (fully or to varying degrees) into a virtual world. Some users go so far as to get neural cannulas, so that they can “jack in” and have the VR system provide a direct link to their brain, become fully immersed. Renie, wanting to try to find out more about how her brother came to be in the coma, went online to try to learn what she could of what he got into. Unsurprisingly, she found herself sucked into and literally stuck in a virtual world, unable to disconnect (sort of like Sword Art Online). While there, she meets others who have family members with the same affliction as her brother, and still others who have been recruited by an unknown agent to help Renie and those who are trying to help their children/family members. In parallel, there is the story of the Grail Brotherhood, a private group of the world’s most powerful and wealthiest elite, who wish to achieve immortality, and invest heavily in a system to do so. In a third story line, there is additional intrigue about a psychopath who calls himself “Dread” and seems to seek out ways to torture and kill others, online and in reality. His story ends up weaving and in some ways connecting the Grail Brotherhood and those of the people trying to help the children. Throughout, there are a multitude of worlds created by various users of the online system, many with literary references (such as The Wonderful Wizard of Oz and The War of the Worlds) or other evolving schema (such as a virtual rainforest that actually begins to evolve in the simulation world, similar to how it might have on earth). Williams uses cyberpunk, the idea of virtual/simulation worlds, and some more fantastical elements (some characters have special abilities, particularly abnormal/special mental powers) to weave a tale that leaves the reader picking up puzzle pieces and slowly piecing things together, just as the heroes do in the story.
I’m most amazed at how prescient Williams was. The book was written in the mid-90’s, yet there are references to things in the world today, innovations that were barest ideas of science fiction in the 90’s. The first and most obvious observation is that the VR world, while more immersive than anything we really have today, is very much akin to the internet of today, with people spending entire lives and making entire livelihoods on the internet. People use tablet-like devices to connect to the networks, to make calls, to shop, to go into their simulation worlds–much like an iPad or other tablet of today. People watch movies on the internet, so-called “Net Flicks” (I really wonder if that’s how Netflix’s name came to be), and an automated robotic floor-sweeping robot (Roomba, anyone) makes an appearance or two. Kids have “storybook sunglasses” which sound a bit like more immersive (and frankly more fun) versions of Google Glass. Just today, I read an article on Slashdot about body hacking through the vagal nerve, a topic that’s actually brought up in the book (as a therapy that is abused, oddly enough). There are other examples, which reading in 2015, are fun nuggets to pick up along the way. It’s crazy how forward-thinking this book was, how much it got “right” even for 2015 (I think the book is supposed to take place closer to 2050).
I liked this book and really enjoyed the series. I think that listening was a fantastic way to experience the book, to be able to lay back and shut my eyes and become immersed in the book as the characters are immersed in their world. The narration was (as I’ve said in my other reviews) great, if a little slow. But that meant that I could speed the book up slightly in the playback, cutting down some of the listening time.
The book (and series) may not be for everyone. I think it’s fair to criticize this book for going on a little “too long” or for being a little “too neat,” and it’s equally fair to think that Book 1 started slow or that books 2 and 3 wandered a bit (they absolutely were “middle books” in a series, which not everybody enjoys). But I still really liked the series. I look forward to reading it again in the future, maybe in a few years, to see how much I can pick up in advance, knowing as I do now, how the book ends.
Posted by terpkristin.
Mountain of Black Glass (Otherland #3)
By Tad Williams; Narrated by George Newbern
Publisher: Penguin Audio
Publication Date: 17 March 2015
[UNABRIDGED] – 27 hours, 17 minutes
Themes: / techno-thriller / science fiction / Greek mythology / game simulation /
Mountain of Black Glass is the third volume of Tad Williams’s highly acclaimed four-book series, Otherland. A truly unique reading experience combining elements of science fiction, fantasy, and techno-thriller, it is a rich epic tale in which virtual reality could prove the key to a whole new universe of possibilities for the entire human race – or become the exclusive domain of the rich and the ruthless as they seek a technological pathway to immortality.
The sequel to City of Golden Shadow and River of Blue Fire, this is the third installment (of 4) in the Otherland series. As with River of Blue Fire, Mountain of Black Glass picks up where the last one left off. Where I rated River of Blue Fire 3 stars (it was a solid “middle book” in a series), this one gets 4 because of the time spent in Greek mythology, something I’ve always loved.
As a “middle book” in a series, it’s hard not to say things about Mountain of Black Glass that I didn’t say in my reviews for City of Golden Shadow or River of Blue Fire. The story started with key characters still separated (as they were at the end of River of Blue Fire), though much of the book was spent either a) moving them back together, b) exploring their pasts, learning more about their history, or c) giving the reader more insight into the Otherland network itself and the motivations of the people running the network. Unlike River of Blue Fire, in this book, many details seemed to “finally” be pieced together, so more complete histories of characters were formed. It was also a transformative time for some of the Otherland network owners/operators, as they put the final pieces together to try to gain immortality. Other characters, such as the psychopathic servant of the Otherland founder also get a lot of time in this book, as do the police officers looking into his murderous ways. Sellers, the old man who remains quite a mystery but seems to be some of the force that brings the heroes together, also has a key storyline, though it took quite a different turn from what I expected going into the story.
An adventure from proverbial cover to cover (since I listened to the audiobook), a lot of time in this book was spent with the characters all trying to reach the Otherland‘s version of Troy. One of the characters is actually Odysseus, while others play key characters in the Trojan War, including Achilles, his companion Patroclus, and even Diomedes. The character who became Odysseus was forced through the Otherland simulation to re-enact Odysseus’ story somewhat in reverse, having seemingly gone through the events of The Odyssey prior to living through the Trojan War, as told in The Iliad. Our other heroes also eventually ended up in Troy, but not without enduring some trying circumstances in a few different worlds. As one might expect, though, these experiences allowed them to learn more about the network itself, and will undoubtedly help them in their quest to overthrow the Otherland founders (The Grail Brotherhood) and save the children who seem to be trapped by the network.
It’s not all sunshine and roses, though. After finally learning more about each character, becoming significantly more invested in each of them, it seems that one or more of them may have actually died through the course of the narrative. It’s hard to tell for sure, and I suspect I’ll find out what exactly happened when I finish the series with Sea of Silver Light, but the emotional gut punch was harder than I expected it would be. It’s a credit to Williams’ writing that I could simultaneously know how literally frail each of these characters are, playing a life and death game where they don’t know the rules and the rules seem to change, yet still be surprised and saddened when harm (or death) comes to a character. Or how much I really hate Dredd, the servant turned monster, preying on Otherland users/members for his own fun and games.
Tad Williams again seemed to have fun with the simulation worlds, making alternate worlds of popular stories such as the previously-mentioned The Iliad and The Odyssey. There were at least two other worlds explored in this book. One seemed to be an “empty” world, what someone might consider the null space of code to be…since the Otherland network is only code, after all, it does make some sense that the users (our heroes and our villains) would sometimes find literally empty space. There was another world, a world of a house, the reference I didn’t connect (if there was a literary reference, which I suspect that there was). Still, the worlds all felt real, were able to bring me in. This is especially true for the Trojan War. I have long been a fan of Greek mythology, and it was a fun but unexpected surprise to spend so much of this book in that world…at least, that simulated world.
The audiobook was great to listen to, if the narration was slightly slow. I listened to it slightly sped up (using the 1.5x feature for spoken word playback on my iPhone) and it seemed perfect. George Newbern does a great job making the characters come to life. Where some narrators can seem flat or one-note, he always makes it clear which character is talking, and further engages the listener by taking on the exclamation, the feeling of the words. If someone is surprised, for example, his voice lets you know it, you don’t have to rely solely on supporting descriptors. He brings the book to life.
I’m looking forward to starting into Sea of Silver Light, which is queued up and ready to go. It’s a good bit longer than any of the other books in the series (~10 hours longer than this one), but that just means I’ll have to find more excuses to listen.
Posted by terpkristin.
River of Blue Fire (Otherland #2)
By Tad Williams; Narrated by George Newbern
Publisher: Penguin Audio
Publication Date: 30 October 2014
[UNABRIDGED] – 24 hours, 24 minutes
Themes: / cyberpunk / virtual reality / science fiction /
Otherland. In many ways it is humankind’s most stunning achievement: a private, multidimensional universe built over two generations by the greatest minds of the 21st century. But this most exclusive of places is also one of the world’s best kept secrets, created and controlled by an organization made up of the world’s most powerful and ruthless individuals, a private cartel known – to those who know of their existence at all – as The Grail Brotherhood. Though their purpose in creating Otherland is still a mystery, it may not remain so for long. For they have exacted a terrible price from humanity in the process, and even their highly organized global conspiracy cannot hide the nature of their crimes forever. And now a small band of adventurers has penetrated the veil of secrecy that prevents the uninitiated from entering Otherland.
But having broken into the amazing worlds within worlds that make up this universe, they are trapped, unable to escape back to their own flesh-and-blood bodies in the real world. And as dangers and circumstances split their party into small, widely scattered groups, their only hope of reuniting lies in returning again and again to the River that flows – in one form or another – through all the worlds. But the odds seem to be completely against them as they – and the one outsider with whom they might join forces – become hopelessly lost in realms where an Ice Age tribe’s fears can only be quenched in blood – where insects are as large and deadly as dinosaurs – where they are caught in the war between a man made of straw and one made of tin – where cartoon ads take on a life of their own – where humans strive to survive in the aftermath of an alien invasion – and where one among their party is actually The Grail Brotherhood’s most terrifying weapon – a sociopathic killer who has never failed and whose current mission is to make certain that not even one member of this little invasion force lives long enough to reveal the truth about Otherland to the people of Earth.
The sequel to City of Golden Shadow and the 2nd book (of 4) in the Otherland series, River of Blue Fire is a solid “middle book” in the series.
Picking up where City of Golden Shadow left off, this book moved the pieces of all the players in the story without seeming to progress the plot too much. This is a common feature of “middle books” so was expected, though made the reading (listening) slow sometimes. At the point that City of Golden Shadow left off, the “hero” group was somewhat divided, with Renie and Xabbu in one simulation, Orlando and Fredericks in another, and the rest of the “hero” group in yet another sim. Paul Jonas’ sim, too, went through a few worlds, separated from the rest of the crew. Much of this book was spent with them still spilt, each learning more about the rules of the simulation world through their experiences in the world. Martine’s character, and her disability, were explored in detail in this book, bringing her to the forefront of the third hero group as a main character (to go along with Renie and Orlando). The bad guys also moved, and some of their motives were identified…and the mysterious Sellers, while staying in one (hidden) location, seemed to be doing more to try to help bring down the Otherland.
All in all, there isn’t much to say about this book that I didn’t say about City of Golden Shadow. I enjoyed this book, though didn’t think it was as strong as the first book in the series. In this book, author Tad Williams had some fun with the simulation worlds, making alternate worlds of popular stories such as The War of the Worlds and The Wonderful Wizard of Oz. It was fun to go through the book and try to see what book was referenced (if any) for each sim world. The book was fun and the cyberpunk ideas were interesting, but there was nothing new introduced in this book. The rules were better defined through the course of the plot, but there wasn’t a lot of actual progression towards the heroes saving the day (or not).
The audiobook was great to listen to, if the narration was slightly slow. I listened to it slightly sped up (using the 1.5x feature for spoken word playback on my iPhone) and it seemed perfect. The only downside to listening to these books in audio is that now I want the 3rd book in the series, Mountain of Black Glass to come out in audio…I’m not sure when or if it will be done, but I hope that it does come soon so that I can continue listening instead of having to switch to some printed media. Audiobooks are a great way to experience this series (so far).
Posted by terpkristin.
Talked about on today’s show:
1959, New worlds, the Wikipedia entry, the New Worlds triptych, facial tattoos, A Clockwork Orange, Back To The Future II, body modification, terrible lifestyle choices, patois, Ragle Gumm, drugs, themes, the most 1950s story ever, Marilyn Monroe, fear of nuclear war, why keep evolving the culture?, no radio, Lawrence Olivier, The Prince And The Showgirl (1957), The SF Masterworks cover, Life magazine, The Truman Show (1998), pens, Mrs. Kittlebine is a Lunar spy, the model, the planted magazines, who was Ragle’s minder, The Prisoner, Mr. Black’s real wife, Philip K. Dick was extremely interested in cheating wives, marital infidelity, the breakdown of the nuclear family, being a writer, “your channeling yourself here Phil”, living in a false reality, mental illness, The Thirteenth Floor (1999), a horror trope, The Matrix (1999), Craig Bierko is a leading man from an alternate universe, “everything is a little off”, the colour palettes are off, very 1999ish, the future (2024) is the present, a much more coherent Matrix, it came from an alternate world, a little too much dancing, eXistenZ (1999), The Restoration Game by Ken MacLeod, The Tunnel Under The World by Frederik Pohl (from 1955), running advertizing experiments, what is the purpose of simulated worlds?, rough day at work? … go out and be a serial killer (in a simulated world), they’re working from home (like Ragle Gumm), The Space Merchants by Frederik Pohl and C.M. Kornbluth, Pohl worked on Madison Ave., robots, was the world physically real?, the slips of paper, the bus isn’t quite really there, the bus station, the solider, endless problems, progress is never made, one step forward three steps back, the diner, the malt, is he on a treadmill with hypnosis?, are they in drawers?, it’s in Wyoming, Kemmerer, Wyoming, technically insane, more insane?, Brazil (1985), Sucker Punch (2011), which reality is real?, any clues?, there’s no satisfaction, Do Androids Dream Of Electric Sheep?, stacked problems, the guy learning to be a patrolman, the bus driver who doesn’t know how to drive a bus, they’re actors, brainwashing, falling through the cracks, mirrored scenes, ‘it borrows unapologetically’, thinking hard, we’re all happy at the end of The Truman Show, the outside world, our future is in the stars, Time Out Of Joint could never be a Hollywood movie, imagine The Truman Show minus the love interest, conservative endings, science class in a fake high school, there’s no existential crisis, Truman’s soul, he wanted to be an explorer, shilling the products, product placement, his happy ending is to escape the simulation, the rich father-in-law, 0% crime, how would they know?, turtles all the way up?, the granddaddy of all these stories, Hamlet, William Shakespeare was the original meta-man, to catch the conscience of the King, The Taming Of The Shrew‘s induction, Christopher Sly, it’s Trading Places (1983), a very weird framing device, plays within plays, Gödel, Escher, Bach by Douglas Hofstadter, a really good conversation, Dick’s worst books, Dick’s early books, Dr. Futurity, Eye In The Sky, carbon tetrachloride, coffee, the lasagna, existential crises, after his safe was blown up, an invitation from V-Con, X-Kalay, pretending to be a heroin addict, amphetamines, a mind like a Ferrari, Dick’s unsold mainstream novels, suburban 1950s reality falling apart, Ragle Gumm’s name, a character named Phil, half a prison of his own making, choosing to return to reality, the power station, The Kettlemen’s, surreal and weird, based on a real incident, monitoring devices, a mad person ranting, are they faking?, how brainwashed can they be?, borderlands, defense in depth, “this is Ragle Gumm”, the whole business with the light-cord, “I have to get back to my base,” he said. “Phil and I have to be in by eight o’clock or we’re AWOL.”, “Is that you Wade?”, author insert, post-it notes, 3M, “soft drink stand”, “SOFT-DRINK STAND, DOOR, FACTORY BUILDING, HIGHWAY, DRINKING FOUNTAIN, BOWL OF FLOWERS”, virtual reality, so intuitive, pattern recognition skills, nonsense, white noise, paranoid psychosis, another Jim Carrey movie, The Number 23 (2007), creepy and weird, on the list, Virginia Madsen, Eternal Sunshine Of The Spotless Mind (2004), Adjustment Bureau vs. Adjustment Team, a dog falls asleep, a talking dog, the least good, Imposter (2001), the short film, the original story, a robot that thinks its a scientist, why him?, Total Recall, We Can Remember It For You Wholesale, implanted memories, don’t watch the remake, machinations, a secret agent, false endings, which story is the real one?, sitting on a park bench, why is this whole world being built up?, consider the scene…, the fake pressure, even if…, back to Shakespeare, the whim of a Lord, an essential skill, for advertizing, Rene Descartes, cogito ergo sum, imagine an evil demon, post-religious people, we don’t require a purpose, our purpose is to read Philip K. Dick books and drink coffee and watch old movies, a poetic polish by J. Michael Straczynski, Bishop Berkeley, its not a toaster its a post it with the word “toaster” on it, a rock on the dark side of the Moon’s existence isn’t contingent on our perception of it, God perceives everything, the elevator scene, their building up the world as it goes, Dick’s thinking hard and we’re thinking with him, the object or the word, Friedrich Nietzsche, Tibor McMasters from Deus Irae, “this book [Time Out Of Joint] doesn’t end it disintegrates” -Frederik Pohl, missing words, narrator Jeff Cummings, this book requires more study or less, 110.5 slips of paper, the Truman Show delusion, why they’re Tweeting so much, Skype is completely transparent to the NSA (computers), The Thirteenth Floor is beautiful to look at, what our reality is like, computer games, not knowing the difference, does the world (the GAME SERVER) exist when you’re not playing it?, what if it’s robots (AIs) running around in there?, Minecraft, when they built an 8-bit computer inside Minecraft, a giant physical object in a simulated world, there will be a computer program inside the Minecraft computer that can run Minecraft, what’s wrong with The Thirteen Floor, the time is wrong, a simulated world within a simulated world would take more time every time they go up a level, assuming the laws of physics, Inception does that, an infinity of time as a moment, all Science Fiction can be tied together by this novel, is it a Masterwork, it itself is not luminous but it is a conductor of light, it feels very inspired by, a good book for people who’d never read Science Fiction, a peek behind the curtain of reality.
Posted by Jesse Willis
Themes: / cyberpunk / virtual reality / science fiction /
Surrounded by secrecy, it is home to the wildest dreams and darkest nightmares. Incredible amounts of money have been lavished on it. The best minds of two generations have labored to build it. And somehow, bit by bit, it is claiming the Earth’s most valuable resource – its children.
I hate to admit this, but I judged this book by the cover at first. I knew nothing about the book when I started listening, I hadn’t even read the blurb in the description. I saw a fantastical-looking image on the cover and, knowing that Tad Williams typically writes fantasy novels/series, I just assumed it was a fantasy novel. I was wrong. This is actually a cyberpunk book, a quite good one at that. There was only one downside to the book, which I may as well get out of the way now: it’s not a complete story. The book ends with no plot lines resolved and more questions than answers…so, if you read this book, be prepared to read at least the next book in the series (River of Blue Fire. I say “at least” because I have only just started that book (and it’s 24.3 hours long!), and I have no idea if it resolves any of the story. There are 4 books in the Otherland series in total (City of Golden Shadow, River of Blue Fire, Mountain of Black Glass, and Sea of Silver Light, the first two of which are available in audio so far).
The plot is intriguing. In a future-world setting (the book was written in 1996), virtual reality (VR) in the form of using an avatar to explore the “net,” is fairly commonplace. Many people, instead of congregating/living in cities with malls and town centers and such, live good parts of their lives in the virtual world. At least, the younger people seem to do this. Main character Reny (a nickname for Irene) is a teacher of computer science/VR manipulation at a university. One day she comes home to find her little brother, Steven, comatose after spending some time in the VR world. Setting out to try to figure out what left him in the coma, she comes across a hint of a world called “Otherland,” a world within the VR world. In parallel, a kid named Orlando is exposed to “Otherland” in a part of his online video game. They find themselves searching for answers on Otherland, enlisting the help of some others who have also found out about the mysterious world, all seeking answers for what it is and why it’s harming kids. There is another story in the book, of a man named Paul. He may or may not have been a soldier in World War II, but somehow has found himself stuck in the world of Otherland without the ability to escape. There is also the story of those running Otherland, some with more nefarious reasons than others…
The entire plot is engaging, if sometimes a little confusing to keep track of who is where (especially at first, as the world and characters are introduced). That said, the book drew me in more or less from the get-go, and I found excuses to listen more as I went about my days. Williams, unlike many authors I’ve read recently, is able to describe the world and the technology organically through the telling of the story. Where some people would spend time info-dumping, Williams is able to make the world comprehensible by explaining things to characters, or having the reader go along with the process of discovery with the characters. For a book written in 1996, Williams was somewhat a visionary of technology and how people use it. In the book, there are VR systems (think: Oculus Rift taken to the extreme), normal day-to-day use of the internet, tablets, videophony…things that are in the early years of widespread adoption now.
The characters in this book are very interesting. I’ve read a lot of complaints, recently, from people who wish that there were more women and/or minorities in the books that they read, especially genre fiction. This book doesn’t have that problem. Reny is a South African black woman, and one of her closest friends through the story is a native African. One of the main villains is Australian and there seem to be people from across the globe involved in either the world or trying to study the world. When Reny needs help, she turns to another woman (another professor in computer science-type fields) for aid, and though men are involved, they are on an equal footing with the women. While I normally don’t fault a book for having weak female characters, it was refreshing to have such diversity in the book.
George Newbern’s narration was fantastic, if a little slow. I found that I had to bump up the playback speed slightly, otherwise it felt like the pauses were a little too long, the speech a little too slow. This made some of the characters or world aspects a little hard to understand at times (pronunciation-wise), but that didn’t detract from the story. It was always easy to keep track of who was talking and what was going on, thanks to Newbern’s voices for the characters and for the main narration.
All in all, I really liked this book. I wish it had come to some form of closure, or at least given some more hints on the motives of the villains, but that’s a minor complaint. I’ve already started the second book and can’t wait to see where the story goes.
Posted by terpkristin.
Themes: / dystopia / unrest / cognitive theory / virtual reality / revolution /
Unemployment has ravaged the U.S. economy. Foreclosures are rampant. People struggle everywhere, exhausted by the collapse that destroyed their lives . . .
Benjamin Cade is an expert in cognition and abstract literature, and before the flatlined economy caught up to him, he earned his living as a university instructor. Now, without income, he joins the millions defaulting on their loans—in his case, the money he borrowed to finance his degrees. But there are consequences.
Using advances in cognitive science and chemical therapy, Ben’s debtors can reclaim their property—his education. The government calls the process “Repossession Therapy,” and it is administered by the Homeland Renewal Project, the desperate program designed to salvage what remains of the ravaged U.S. economy. The data Ben’s repossession will yield is invaluable to those improving the “indexing” technology—a remarkable medical advance that has enabled the effective cure of all mental disorders. By disassembling his mind, doctors will gain the expertise to assist untold millions.
But Ben has no intention of losing his mind without a fight, so he begins teaching in the central park, distributing his knowledge before it’s gone in a race against ignorance. And somewhere in Ben’s confusing takedown, Chimpanzee arrives. Its iconography appears spray-painted and wheat-pasted around town. Young people in rubber chimpanzee masks start massive protests. A new use of the indexing technology shows up in bars across the country. It’s called “chimping” . . . named after the mysterious protest movement, and it uses goggles and electrodes to reverse the curative indexing process, temporarily (recreationally) offering those inclined a mental illness of their own choosing.
As Ben slowly loses himself, the Chimpanzee movement seems to grow. And all fingers point to Ben . . . or maybe the voice that speaks to him every time he uses the chimping rig. As civil unrest grows, and Homeland Security takes an interest, Ben finds himself at the center of a storm that may not even be real. What is Chimpanzee? Who created it? What does it want?
And is there even enough of Ben left to find out?
What I prefer in my dystopia is realism and possibility, that it could happen here, in my lifetime. I read dystopia for the horror, for the thrill. That is the brilliance Darin Bradley brings to his novels, both in Noise and in Chimpanzee. It helps that Chimpanzee takes place in a town an hour from where I live, a place I visit often, particularly the arts district, where quite a bit of the action takes place. The events are very vivid to me, described in that place. They will be vivid to others for different reasons, but basically anyone watching the news in the last few years will feel they know the world of this novel.
The premise of Chimpanzee (see description above) may be even more chilling to those of us working in academia, who have seen the impact of the various economic downturns on expensive liberal arts educations. Now that there are no job guarantees, and no guarantee on the investment made (often by the students through hefty loans), people are starting to question the benefit of the system we have maintained for so long. I hate this conversation, because I work at one of those schools, and depend on it for my livelihood. So did the author, for a while. And that’s where reality and the terror of this possible future start to blur within the novel.
There is a lot in this novel that might feel over the reader’s head. I would encourage people who don’t understand every word from the rhetoric of cognitive theory to press on – treat it like a classic science fiction info dump. Let it wash over you, grasp what you can. You will be in the same place as the students in the story, who also are put into a position of creating their own meaning, applied to their real situations.
There is a concept of virtual reality in this novel that I liked, called chimping, something you can do at a bar with your friends. It becomes an important part of the story in ways I will not give away here.
The audiobook has a story to its making. In the insert, it talks about the initial difficulty Resurrection House had in distributing the audio version. It includes a warning:
“Because some books aren’t meant for sedans on highways. They may have too many voices, or they may have jagged corners that snag plots, or they may have things with no business being in stories… like symbols or formulae or languages we don’t understand. You can listen to them, if you’re ready to pay attention.”
I did not heed the warning and listened to some of this audio production while driving around. The first time I encountered a repossessed memory, the sound used to represent the hole, the deletion, it almost sent me off the road. When I played it at home, my husband jumped out of his skin. It would be remiss not to warn you.
Otherwise, the audio moves back and forth between a radio-play style performance from multiple readers with sound effects and music, and the author’s own narration. I liked the music choices and the sound effects were generally effective. Having sound effects in some parts magnifies the silence of the others. Benjamin Cade spends a lot of time inside his head, and losing what is in his head, so I think that silence is well warranted. It takes some getting used to, but I ended up appreciating it. The author also does a good job delivering his narration in a noirish tone, where short sentences shine.
Posted by Jenny Colvin