Mountain of Black Glass (Otherland #3)
By Tad Williams; Narrated by George Newbern
Publisher: Penguin Audio
Publication Date: 17 March 2015
[UNABRIDGED] – 27 hours, 17 minutes
Themes: / techno-thriller / science fiction / Greek mythology / game simulation /
Mountain of Black Glass is the third volume of Tad Williams’s highly acclaimed four-book series, Otherland. A truly unique reading experience combining elements of science fiction, fantasy, and techno-thriller, it is a rich epic tale in which virtual reality could prove the key to a whole new universe of possibilities for the entire human race – or become the exclusive domain of the rich and the ruthless as they seek a technological pathway to immortality.
The sequel to City of Golden Shadow and River of Blue Fire, this is the third installment (of 4) in the Otherland series. As with River of Blue Fire, Mountain of Black Glass picks up where the last one left off. Where I rated River of Blue Fire 3 stars (it was a solid “middle book” in a series), this one gets 4 because of the time spent in Greek mythology, something I’ve always loved.
As a “middle book” in a series, it’s hard not to say things about Mountain of Black Glass that I didn’t say in my reviews for City of Golden Shadow or River of Blue Fire. The story started with key characters still separated (as they were at the end of River of Blue Fire), though much of the book was spent either a) moving them back together, b) exploring their pasts, learning more about their history, or c) giving the reader more insight into the Otherland network itself and the motivations of the people running the network. Unlike River of Blue Fire, in this book, many details seemed to “finally” be pieced together, so more complete histories of characters were formed. It was also a transformative time for some of the Otherland network owners/operators, as they put the final pieces together to try to gain immortality. Other characters, such as the psychopathic servant of the Otherland founder also get a lot of time in this book, as do the police officers looking into his murderous ways. Sellers, the old man who remains quite a mystery but seems to be some of the force that brings the heroes together, also has a key storyline, though it took quite a different turn from what I expected going into the story.
An adventure from proverbial cover to cover (since I listened to the audiobook), a lot of time in this book was spent with the characters all trying to reach the Otherland‘s version of Troy. One of the characters is actually Odysseus, while others play key characters in the Trojan War, including Achilles, his companion Patroclus, and even Diomedes. The character who became Odysseus was forced through the Otherland simulation to re-enact Odysseus’ story somewhat in reverse, having seemingly gone through the events of The Odyssey prior to living through the Trojan War, as told in The Iliad. Our other heroes also eventually ended up in Troy, but not without enduring some trying circumstances in a few different worlds. As one might expect, though, these experiences allowed them to learn more about the network itself, and will undoubtedly help them in their quest to overthrow the Otherland founders (The Grail Brotherhood) and save the children who seem to be trapped by the network.
It’s not all sunshine and roses, though. After finally learning more about each character, becoming significantly more invested in each of them, it seems that one or more of them may have actually died through the course of the narrative. It’s hard to tell for sure, and I suspect I’ll find out what exactly happened when I finish the series with Sea of Silver Light, but the emotional gut punch was harder than I expected it would be. It’s a credit to Williams’ writing that I could simultaneously know how literally frail each of these characters are, playing a life and death game where they don’t know the rules and the rules seem to change, yet still be surprised and saddened when harm (or death) comes to a character. Or how much I really hate Dredd, the servant turned monster, preying on Otherland users/members for his own fun and games.
Tad Williams again seemed to have fun with the simulation worlds, making alternate worlds of popular stories such as the previously-mentioned The Iliad and The Odyssey. There were at least two other worlds explored in this book. One seemed to be an “empty” world, what someone might consider the null space of code to be…since the Otherland network is only code, after all, it does make some sense that the users (our heroes and our villains) would sometimes find literally empty space. There was another world, a world of a house, the reference I didn’t connect (if there was a literary reference, which I suspect that there was). Still, the worlds all felt real, were able to bring me in. This is especially true for the Trojan War. I have long been a fan of Greek mythology, and it was a fun but unexpected surprise to spend so much of this book in that world…at least, that simulated world.
The audiobook was great to listen to, if the narration was slightly slow. I listened to it slightly sped up (using the 1.5x feature for spoken word playback on my iPhone) and it seemed perfect. George Newbern does a great job making the characters come to life. Where some narrators can seem flat or one-note, he always makes it clear which character is talking, and further engages the listener by taking on the exclamation, the feeling of the words. If someone is surprised, for example, his voice lets you know it, you don’t have to rely solely on supporting descriptors. He brings the book to life.
I’m looking forward to starting into Sea of Silver Light, which is queued up and ready to go. It’s a good bit longer than any of the other books in the series (~10 hours longer than this one), but that just means I’ll have to find more excuses to listen.
Posted by terpkristin.
River of Blue Fire (Otherland #2)
By Tad Williams; Narrated by George Newbern
Publisher: Penguin Audio
Publication Date: 30 October 2014
[UNABRIDGED] – 24 hours, 24 minutes
Themes: / cyberpunk / virtual reality / science fiction /
Otherland. In many ways it is humankind’s most stunning achievement: a private, multidimensional universe built over two generations by the greatest minds of the 21st century. But this most exclusive of places is also one of the world’s best kept secrets, created and controlled by an organization made up of the world’s most powerful and ruthless individuals, a private cartel known – to those who know of their existence at all – as The Grail Brotherhood. Though their purpose in creating Otherland is still a mystery, it may not remain so for long. For they have exacted a terrible price from humanity in the process, and even their highly organized global conspiracy cannot hide the nature of their crimes forever. And now a small band of adventurers has penetrated the veil of secrecy that prevents the uninitiated from entering Otherland.
But having broken into the amazing worlds within worlds that make up this universe, they are trapped, unable to escape back to their own flesh-and-blood bodies in the real world. And as dangers and circumstances split their party into small, widely scattered groups, their only hope of reuniting lies in returning again and again to the River that flows – in one form or another – through all the worlds. But the odds seem to be completely against them as they – and the one outsider with whom they might join forces – become hopelessly lost in realms where an Ice Age tribe’s fears can only be quenched in blood – where insects are as large and deadly as dinosaurs – where they are caught in the war between a man made of straw and one made of tin – where cartoon ads take on a life of their own – where humans strive to survive in the aftermath of an alien invasion – and where one among their party is actually The Grail Brotherhood’s most terrifying weapon – a sociopathic killer who has never failed and whose current mission is to make certain that not even one member of this little invasion force lives long enough to reveal the truth about Otherland to the people of Earth.
The sequel to City of Golden Shadow and the 2nd book (of 4) in the Otherland series, River of Blue Fire is a solid “middle book” in the series.
Picking up where City of Golden Shadow left off, this book moved the pieces of all the players in the story without seeming to progress the plot too much. This is a common feature of “middle books” so was expected, though made the reading (listening) slow sometimes. At the point that City of Golden Shadow left off, the “hero” group was somewhat divided, with Renie and Xabbu in one simulation, Orlando and Fredericks in another, and the rest of the “hero” group in yet another sim. Paul Jonas’ sim, too, went through a few worlds, separated from the rest of the crew. Much of this book was spent with them still spilt, each learning more about the rules of the simulation world through their experiences in the world. Martine’s character, and her disability, were explored in detail in this book, bringing her to the forefront of the third hero group as a main character (to go along with Renie and Orlando). The bad guys also moved, and some of their motives were identified…and the mysterious Sellers, while staying in one (hidden) location, seemed to be doing more to try to help bring down the Otherland.
All in all, there isn’t much to say about this book that I didn’t say about City of Golden Shadow. I enjoyed this book, though didn’t think it was as strong as the first book in the series. In this book, author Tad Williams had some fun with the simulation worlds, making alternate worlds of popular stories such as The War of the Worlds and The Wonderful Wizard of Oz. It was fun to go through the book and try to see what book was referenced (if any) for each sim world. The book was fun and the cyberpunk ideas were interesting, but there was nothing new introduced in this book. The rules were better defined through the course of the plot, but there wasn’t a lot of actual progression towards the heroes saving the day (or not).
The audiobook was great to listen to, if the narration was slightly slow. I listened to it slightly sped up (using the 1.5x feature for spoken word playback on my iPhone) and it seemed perfect. The only downside to listening to these books in audio is that now I want the 3rd book in the series, Mountain of Black Glass to come out in audio…I’m not sure when or if it will be done, but I hope that it does come soon so that I can continue listening instead of having to switch to some printed media. Audiobooks are a great way to experience this series (so far).
Posted by terpkristin.
Themes: / cyberpunk / virtual reality / science fiction /
Surrounded by secrecy, it is home to the wildest dreams and darkest nightmares. Incredible amounts of money have been lavished on it. The best minds of two generations have labored to build it. And somehow, bit by bit, it is claiming the Earth’s most valuable resource – its children.
I hate to admit this, but I judged this book by the cover at first. I knew nothing about the book when I started listening, I hadn’t even read the blurb in the description. I saw a fantastical-looking image on the cover and, knowing that Tad Williams typically writes fantasy novels/series, I just assumed it was a fantasy novel. I was wrong. This is actually a cyberpunk book, a quite good one at that. There was only one downside to the book, which I may as well get out of the way now: it’s not a complete story. The book ends with no plot lines resolved and more questions than answers…so, if you read this book, be prepared to read at least the next book in the series (River of Blue Fire. I say “at least” because I have only just started that book (and it’s 24.3 hours long!), and I have no idea if it resolves any of the story. There are 4 books in the Otherland series in total (City of Golden Shadow, River of Blue Fire, Mountain of Black Glass, and Sea of Silver Light, the first two of which are available in audio so far).
The plot is intriguing. In a future-world setting (the book was written in 1996), virtual reality (VR) in the form of using an avatar to explore the “net,” is fairly commonplace. Many people, instead of congregating/living in cities with malls and town centers and such, live good parts of their lives in the virtual world. At least, the younger people seem to do this. Main character Reny (a nickname for Irene) is a teacher of computer science/VR manipulation at a university. One day she comes home to find her little brother, Steven, comatose after spending some time in the VR world. Setting out to try to figure out what left him in the coma, she comes across a hint of a world called “Otherland,” a world within the VR world. In parallel, a kid named Orlando is exposed to “Otherland” in a part of his online video game. They find themselves searching for answers on Otherland, enlisting the help of some others who have also found out about the mysterious world, all seeking answers for what it is and why it’s harming kids. There is another story in the book, of a man named Paul. He may or may not have been a soldier in World War II, but somehow has found himself stuck in the world of Otherland without the ability to escape. There is also the story of those running Otherland, some with more nefarious reasons than others…
The entire plot is engaging, if sometimes a little confusing to keep track of who is where (especially at first, as the world and characters are introduced). That said, the book drew me in more or less from the get-go, and I found excuses to listen more as I went about my days. Williams, unlike many authors I’ve read recently, is able to describe the world and the technology organically through the telling of the story. Where some people would spend time info-dumping, Williams is able to make the world comprehensible by explaining things to characters, or having the reader go along with the process of discovery with the characters. For a book written in 1996, Williams was somewhat a visionary of technology and how people use it. In the book, there are VR systems (think: Oculus Rift taken to the extreme), normal day-to-day use of the internet, tablets, videophony…things that are in the early years of widespread adoption now.
The characters in this book are very interesting. I’ve read a lot of complaints, recently, from people who wish that there were more women and/or minorities in the books that they read, especially genre fiction. This book doesn’t have that problem. Reny is a South African black woman, and one of her closest friends through the story is a native African. One of the main villains is Australian and there seem to be people from across the globe involved in either the world or trying to study the world. When Reny needs help, she turns to another woman (another professor in computer science-type fields) for aid, and though men are involved, they are on an equal footing with the women. While I normally don’t fault a book for having weak female characters, it was refreshing to have such diversity in the book.
George Newbern’s narration was fantastic, if a little slow. I found that I had to bump up the playback speed slightly, otherwise it felt like the pauses were a little too long, the speech a little too slow. This made some of the characters or world aspects a little hard to understand at times (pronunciation-wise), but that didn’t detract from the story. It was always easy to keep track of who was talking and what was going on, thanks to Newbern’s voices for the characters and for the main narration.
All in all, I really liked this book. I wish it had come to some form of closure, or at least given some more hints on the motives of the villains, but that’s a minor complaint. I’ve already started the second book and can’t wait to see where the story goes.
Posted by terpkristin.
Themes: / future / time travel / drugs / veterans / crime /
Where Flynne and her brother, Burton, live, jobs outside the drug business are rare. Fortunately, Burton has his veteran’s benefits, for neural damage he suffered from implants during his time in the USMC’s elite Haptic Recon force. Then one night Burton has to go out, but there’s a job he’s supposed to do – a job Flynne didn’t know he had. Beta-testing part of a new game, he tells her. The job seems to be simple: work a perimeter around the image of a tower building. Little buglike things turn up. He’s supposed to get in their way, edge them back. That’s all there is to it. He’s offering Flynne a good price to take over for him. What she sees, though, isn’t what Burton told her to expect. It might be a game, but it might also be murder.
Reading a new William Gibson novel is both delightful and exciting. He delights with the cool, sardonic yet imaginative visions of the present and future. He excites with his uncanny glimpses of the future, grounded in canny selections from our time.
The Peripheral offers another pleasure, that of Gibson trying something new. His recent brace of novels looked at the very near future, each following a normal linear path. His classic cyberpunk or Sprawl trilogy envisioned a medium-term future, also tending to thriller linearity.
But in The Peripheral we see a very different conceit and narrative structure. This novel relies on two timelines, one in the near-to-medium term future, and one almost a century away. At first we follow these in parallel, trying to infer connections. Then we learn that the further-along future has discovered a form of time travel – well, information exchange with the past, to be precise. The far-future signals the closer-to-us future, and has a proposition. Or two. Then more, which aren’t propositions but assassinations.
This dual-track time-travel-ish idea owes much to Gregory Benford’s 1980 novel Timescape. Other parallels appear; see spoiler section at the bottom of this post.
The future-near-to-us characters are also the more sympathetic. They focus on a young, poor Southern woman, Flynn Fisher, and her family. They live in a postwar backwater, where the economy barely exists apart from illegal drug manufacture. Flynn helps her vet brother, Burton, with an online job and witnesses what seems to be a strange murder. In the future-farther-away we see a PR flack, Wilf Netherton, working with a Russian crime family and their staff. Wilf has made an unspecified bad move, and is trying to improve his situation.
The plot ratchets up slowly and steadily to climax in a party, where multiple schemes intersect. Some, not all, is revealed, and the Fishers end up alive, very rich, and with a powerful edge on their present. Wilf somehow survives, and ends up in a relationship. This is too brisk and cursory a summary, but will do for now.
One of the pleasures of reading William Gibson is tracking his experimental words and phrases. These are concentrated projections of a possible future. Let me list some that caught my eye: klepts, artisanal AIs, battle-ready solicitors, court-certified recall, the viz, hate Kegels, autonomic bleedover, continua enthusiasts, drop bears, period trains, neo-primitivist curators, quasi-biological megavolume carbon collectors, heritage diseases, directed swarm weapons, a synthetic bullshit implant, surprise funeral, mofo-ettes, and a neurologer’s shop. One near-future treat is the “freshly printed salty caramel cronut”.
Some of today’s words mutate in these two futures. For example, poor folks don’t cook, but build drugs with some form of 3d printers. “Homes” refers not to homies or residences, but to Homeland Security. A very bad crisis happened between now and 2025 or so. People afterwards refer to it as the Jackpot.
Some of the language is simply cute. One character has her name changed slightly, and refers to it as “amputating the last letter of her name.” Another speaks of “cleaning up the afterbirth of Christmas ornaments”. The Fisher family shops at a Hefty Mart.
In a sense The Peripheral is Gibson’s gloomiest novel. Like the recent film Interstellar (my notes), this story begins in a bad situation, then gets worse. The Fishers are poor and ill (the brother has seizures, the mother seriously ailing) in a society that clearly doesn’t care for them at all. Their story reads like something from a late 19th-century Southern backwater, or like today’s worst countryside. Characters have little help for the future. What we learn about the Jackpot not only makes things horrible, but sets up a future that’s inhumane. Across all of these times looms the specter of vast economic inequality, of a society caring only for the <1%.
There is a powerful sense that the far-future is a kind of 1% taken to an extreme: a lonely elite, casually breaking off temporal worlds as a hobby, easily committing murders. Our lack of information about the world around London’s far-future elite disturbs me, the more I think of it. Conversely, the far-future world is situated in such total surveillance that they see our/Flynn’s sense of surveillance as charmingly antique.
Overall, The Peripheral offers solid future thought in an engaging narrative. Recommended.
I didn’t read this one, but listened to it on audiobook. Lorelei King was the reader and did a fine job, with the whole file running a touch over 14 hours. King does different nationalities well, which matters in the kind of multinational world Gibson loves. She reads with the right level of cool, too – not a thriller’s burning pace, but with a kind of observation acuity that I always associate with Gibson.
Here I reveal mysteries of the novel. Do not read any farther if you wish your brain to remain unsullied.
Here they come:
First, more on the plot: one agency in the far-off future is manipulating the past for its own reasons, and hires the Fishers as proxies. Another far-off-future group hires others to kill the Fisher family. Ainsley Lowbeer, a London cop, or something like that, appears in the far-future, with unusual connections to the Fishers’ time. Flynn and Burton are able to interact with their far-future employers via telepresence robots, the titular peripherals. Wilf explains the Jackpot to Flynn, describing a series of interconnected, overlapping crises that killed the majority of humans:
droughts, water shortages, crop failures, honeybees gone like they almost were now, collapse of other keystone species, every last alpha predator gone, antibiotics doing even less than they already did, diseases that were never quite the one big pandemic but just big enough to be historic events in themselves…
Flynn also learns that by intervening in her time, the far-future team has effectively broken off her world from the stream of time, creating a “stub” which can’t affect their future, and avoiding neatly some classic time travel problems.
Second, how does this gloomy novel end, then? Ah, it’s a happy ending, pretty much, although we don’t learn enough about what happens in the future. We – well, the Fisher stub – get to avoid the Jackpot. Whew!
But Gibson doesn’t want us to relax. Note his comments in a Tor interview:
there may be readers who get to the end and they go, “oh, well, that’s okay, everything worked out for them!”
… But these guys had an immensely powerful—if possibly dangerously crazy—fairy godmother who altered their continuum, who has for some reason decided that she’s going to rake all of their chestnuts out of the fire, so that the world can’t go the horrible it way it went in hers. And whatever else is going to happen, that’s not going to happen for us, you know? We’re going to have to find another way. We’re not going to luck into Lowbeer.
Worse, the Fishers seem like good folks. But what will keep them (or their inheritors) from becoming klepts, with their vast power and advantages?
So this book ends up as a cautionary tale, a huge warning, and a goad to get us hauling ourselves away from the Jackpot.
Third, I mentioned earlier that The Peripheral has links to Benford’s Timescape. Benford’s future world is facing an existential crisis, due to events occurring in the past, so they reach out to communicate with the past to get them to change their ways. Gibson’s far-future has already experienced the Jackpot, but some of the survivors want to change the past to mitigate the experience. I dimly recall Benford’s future coming to an end, somehow, and the past branching off into a new, better world. This recalls Flynn’s world cutting its way into a different, hopefully non-Jackpotted world.
Posted by Bryan A.
The Slow Regard of Silent Things (Kingkiller Chronicle Book 2.5)
By Patrick Rothfuss; Narrated by Patrick Rothfuss
Publisher: Penguin Group USA
Publication Date: 28 October 2014
[UNABRIDGED] – 3 hours, 39 minutes
Themes: / Kingkiller / fantasy / university /
Deep below the University, there is a dark place. Few people know of it: a broken web of ancient passageways and abandoned rooms. A young woman lives there, tucked among the sprawling tunnels of the Underthing, snug in the heart of this forgotten place. Her name is Auri, and she is full of mysteries. The Slow Regard of Silent Things is a brief, bittersweet glimpse of Auri’s life, a small adventure all her own. At once joyous and haunting, this story offers a chance to see the world through Auri’s eyes. And it gives the reader a chance to learn things that only Auri knows…. In this book, Patrick Rothfuss brings us into the world of one of The Kingkiller Chronicle’s most enigmatic characters. Full of secrets and mysteries, The Slow Regard of Silent Things is the story of a broken girl trying to live in a broken world.
Executive Summary: I think this is a book that most of the hard core fans will gush over, but I thought it was just alright. 3.5 stars rounded down for reasons I get into (rant about?) below.
Audio book: I haven’t done any of the Kingkiller books in audio. I have friends who have gushed to me over both the Rupert Degas and the Nick Podehl versions.
I’m not sure if those people will bothered by this one being read by Mr. Rothfuss himself, but I thought for this book at least, he makes for a good narrator. As he was the one who wrote it, he was able to put emphasis on the words he wanted to and he has a good story telling voice.
I’m going to try to write a review without getting too ranty, but I may fall short in that regard, so I apologize in advance.
First a little background as to where I’m coming from: I heard about The Name of the Wind and Patrick Rothfuss over four years ago from Penny-Arcade. Since that time I had several friends telling me I had to read it.
I was reluctant to do though, because the third book hasn’t been published and there is no real eta in sight. I was content to wait until at least their was an announced publish date. Until last year that is, when I finally caved and read both books with a few friends. I’m glad I finally did, though now I’m stuck waiting for the final book like everyone else.
I seem to be in a minority of the fans I’ve talked to who thought that The Name of the Wind was good, but The Wise Man’s Fear was much better. So maybe that will put me in the minority of fans once again who find myself a bit disappointed with this story.
Originally slated for Rogues, Mr. Rothfuss set this one aside and wrote The Lightning Tree instead. It has a similar feel to this. We follow Bast around for a day in the life. I really loved that story. I felt like we got some good insights to his character we didn’t in the main novels.
Auri is definitely one of my favorite characters in his books, so I was really excited to see he had a novella about her coming out. Until I saw the price. I like to support authors I read so they will hopefully continue to write more stories I enjoy, but $17 for a 150 page novella seems crazy to me. So maybe I was already in a negative mindset coming into this book.
I was planning to wait until I could get a copy from the library and if I enjoyed it, picking up a copy for my shelves if/when the price came down. However, I was fortunate enough to receive an early review copy of the audio book, making the price irrelevant to me personally.
So I’ve written all these words now (and apparently you’ve kept reading them) and still really haven’t talked about the book. That seems appropriate because there really isn’t a story here.
We follow Auri around for a week. We do get some insights into her thought process. Maybe someone smarter than me will argue we get a lot of insights. Maybe if I read it again, I’ll come away with more. I don’t know. What I really wanted was to know more about Auri’s background more so than her character. As far as I’m concerned, you get none of that here. Maybe I’m just not smart enough.
And that brings me to why I rounded down my rating of 3.5 to a 3. I was all set to round up to 4 because I really like Patrick Rothfuss, and I really like Auri. He seems like a generally nice guy who does a lot of great things for other people with his success and influence.
But Mr. Rothfuss felt the need to include this long author’s note at the end. He makes it out like an apology to his fans who may not “get” this book, or don’t like it. But to me it came off as insincere and really more like him turning up his nose at anyone who doesn’t love this story as much as Vi Hart.
And the thing is, I didn’t dislike it for any of the reasons he mentioned. This book definitely FEELS like Auri. I liked all the randomness. Auri’s OCD makes me feel way better about my own. She really is a great character, and that shines through here. As I said my main disappointment was getting nothing about Auri’s back story.
But to talk about “There are plenty of stories out there for you, even if this one isn’t” came off condescending to me. I’m probably just reading it the wrong way, because Mr. Rothfuss never stuck me as that sort of person before now.
So if you want a story where nothing really of note happens and to just spend time with Auri, you’ll probably love this story. If you like me were hoping for some kind of back story, you may be disappointed like I was. There definitely were a few hints dropped, but nothing that made any real sense to me, just left me with more questions than before I read it.
Review by Rob Zak.
The Magician’s Land (The Magicians #3)
By Lev Grossman; Read by Mark Bramhall
Publisher: Penguin Audio
Publication Date: 5 August 2014
[UNABRIDGED] – 16 hours, 27 minutes
Themes: / Fantasy / Magic / Wizard School / Meta Fiction / Alternate Worlds /
Quentin Coldwater has been cast out of Fillory, the secret magical land of his childhood dreams. With nothing left to lose he returns to where his story began, the Brakebills Preparatory College of Magic. But he can’t hide from his past, and it’s not long before it comes looking for him.
Along with Plum, a brilliant young undergraduate with a dark secret of her own, Quentin sets out on a crooked path through a magical demimonde of grey magic and desperate characters. But all roads lead back to Fillory, and his new life takes him to old haunts, like Antarctica and the Netherlands, and buried secrets, and old friends he thought were lost forever. He uncovers the key to a sorcerous masterwork, a spell that could create magical utopia, a new Fillory – but casting it will set in motion a chain of events that will bring Earth and Fillory crashing together. To save them he will have to risk sacrificing everything.
This series gets better book by book. I liked the story of the first but didn’t like any of the characters. I liked the story of the second and the characters grew on me quite a bit. This third book to the trilogy is definitely my favorite of the three. The story is interesting and has some throwbacks to the previous installments, Grossman’s dry humor is completely on point, and the characters are the best of this trilogy yet. My favorite part is Grossman’s use of humor throughout the book and his breadth of imagination with the use of magic throughout the book. Grossman brings the trilogy to a satisfying conclusion that you should definitely experience if you’ve already read the first two books of the series.
If you’re even considering reading this book, I’m sure you’ve already read the first two (if not, I’ll wait here while you go take care of that). Quentin is left shut out from Fillory so what is he to do with himself? Surprisingly enough, he does NOT turn into the miserable wreck of a creature he became after graduating in the first book – thank goodness for that. Quentin seems to have grown quite a bit from his past adventures and finds more purpose in his life. It’s really cool to see him develop that way across the books.
Grossman adds a few other point of view characters in this novel and all were nice additions to Quentin’s typical somber tone. You get to find out what other members of the old gang are getting up to as Grossman approaches the climactic conclusion of the trilogy. I particularly like Plum, a brilliant student at Brakebills that also gets involved in the adventure. Those who read Dangerous Women will recognize part of her story from Grossman’s submission to the anthology.
Grossman’s writing comes off smooth and natural. His dry tone and humor stand out as in the first two books and the book was completely enjoyable. He makes references to other works of fiction and modern influences like Harry Potter without feeling forced or making the book feel like it will be dated. There are some points in the plot where things come together far too well by happenstance, but that doesn’t hurt the story too much if you don’t focus on it.
As for the audio side of things, Mark Bramhall continues to perform his role as narrator superbly in this book. He handles the tone of the book so well – executing the voices of characters with all the sarcasm or droll tone you’d expect from these characters. Such simple ways of saying the lines Grossman has written actually made me laugh out loud in some places (“Wands out Harry”). I will definitely be looking for other books narrated by Bramhall.
Posted by Tom Schreck