Themes: / Foreworld / Mongoliad / crusades / fantasy / assassins /
Sir William the Marshal, legend in his own time, has promised to go on crusade, a vow made to his Young King as he lay dying. But when the Oliphant, legendary war horn of Roland, is stolen by the lethal Assassins, he’s charged with returning the relic in order to stop the very thing he’d vowed to undertake—a crusade; this one engineered by the thieves. With his small band of trusted companions—Sir Baldwin, his tourney compatriot; Eustace, his squire; and Henrik, the giant Norseman—William sets out to take back the relic. But treachery abounds, and when William loses two of his companions, he discovers an unlikely ally—Da’ud, an Assassin himself, bent on taking the Oliphant from the heretic faction that has stolen it. The three fight their way across land, sea, and desert, only to find themselves facing an army…and the Oliphant within their grasp.
This is another book in the Foreworld Sidequest world, another story based on the a real-life character in a real-life time. This time, the character is William the Marshal, a knight who served Henry the Young King. The story grounds itself it William’s time with Henry the Young King, about a relic that Henry earned and William’s promise to Henry on Henry’s deathbed. William promised he would lead a crusade, though while trying to gather the funds to do so, the Oliphant (a supposed relic from the time of Charlemagne) that was buried with Henry is stolen by assassins. The Knights Brethren charge William with its recovery, declaring that failure to do so would give rise to a new crusade.
The self-contained story finds William set out on this task, coming across new crosses and double-crosses and creating alliances with some of the most unlikely characters. The tale was entertaining with many fight scenes–indeed, it seemed that William travelled primarily from scuffle to scuffle and had some semi-mystic power to not only survive but survive victoriously in each skirmish. To be fair, in such a short story, it can be difficult to keep track of motives and characters, and sometimes this was the case here, but in general, it was a short and fun story.
Simon Vance narrated this story, another diversion from series regular Luke Daniels. As usual, Vance’s work was not only fantastic, but with his English accent, it felt like he “belonged” in the world. Unlike other stories, this one didn’t reference characters or places mentioned in other books/stories, minimizing the chance for confusion with pronunciation differences. This makes the story more “stand-alone” but may also be frustrating for those hoping for more stories from well-known characters. Regardless, it was an entertaining way to spend a lazy weekend afternoon.
Posted by terpkristin.