Review of Ready Player One by Ernest Cline

SFFaudio Review

Ready Player OneReady Player One
By Ernest Cline; Read by Wil Wheaton
15 hours 46 minutes [UNABRIDGED]
Publisher: Random House Audio
Published: 2011
ISBN: 0307913147
Themes: / Gaming / Virtual Reality / 1980s nostalgia / Dystopia / Near-Future /

Sample |MP3|

It’s the year 2044, and the real world is an ugly place. Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, and like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune—and remarkable power—to whoever can unlock them.  

And then Wade stumbles upon the first puzzle…

If you are a pop culture junkie, or a gamer, or a virtual world inhabitant, this is the book for you.   It was such great fun that I found myself making up reasons to listen to the audio book.  Wil Wheaton has become one of my favorite readers, especially at 1.5 speed.  His casual tone is perfect here.

Don’t be turned away by people who claim that this book is pure nostalgia.  While not heavy-handed, and arguably YA in tone, I found it to be thoughtful on issues of identity in an increasingly virtual world.  And just try imagining the new cities of stacked mobile homes without smiling!

Other fun things – author Ernest Cline has a vibrant blog for the book, including a RP1 Game.  He even posted a Spotify playlist featuring most of the music mentioned in the book.  If that can’t get you in the mood for a little nostalgic romp, you are dead on the inside. Dead!

Posted by Jenny Colvin

Lovecraftian Tales from the Table

SFFaudio Recent Arrivals

The Bradford Players present Lovecraftian Tales from the Table

The Bradford Players present Lovecraftian Tales from the Table

This DVD-ROM contains hours and HOURS of entertainment. Listen as the Bradford players play the Call of Cthulhu roleplaying game. I haven’t heard all of this yet, but it is PACKED with features – 8 Gigabytes!

* Both HotOE & Masks games at the highest quality MP3s available. Many hours of entertainment audio.
* Interviews with the game and adventure developers including Sandy Petersen (author of Call of Cthulhu), Greg Stafford (founder of Chaosium), Charlie Krank (Head of Chaosium), Larry DiTillio (author of Masks of Nyarlathotep) and members of the Cthulhu Conglomerate (authors of Horror on the Orient Express).
* Quick Start Start Guide to Call of Cthulhu and PDF character sheets.
* Music by Alex Otterlei (HotOE) and Darkest of the Hillside Thickets.
* Photo Gallery and Player & Keeper interviews.
* Prop Documents by the H.P. Lovecraft Historical Society.
* Artwork by Earl Geier, Eric M. Smith, Francois Launet and others.
* “Best of” Yog Radio (including interviews with Robin “Wicker Man” Hardy & Bob “Dr. Phibes” Fuest).
* Post-game discussions by the players of both HotOE and Masks.
* Videos, handouts, previously unreleased extras and easter eggs!
* The Freeport Trilogy and Cults of Freeport gaming supplements by Green Ronin Publishing.
* 8 page full colour DVD booklet designed by the HPLHS.

Wow! Click here for more details and ordering information!

Posted by Scott D. Danielson

Review of Halo: Contact Harvest by Joseph Staten

SFFaudio Review

Science Fiction audiobook - Halo Contact HarvestHalo: Contact Harvest
By Joseph Staten; Read by Holter Graham and Jen Taylor
10 CDs – 11 hrs [UNABRIDGED]
Publisher: Macmillan Audio
Published: 2008
ISBN: 9781427202499
Themes: / Science Fiction / Military / Tactics / Gaming / Aliens /

This is how it began… It is the year 2524. Harvest is a peaceful, prosperous farming colony on the very edge of human-controlled space. But we have trespassed on holy ground–strayed into the path of an aggressive alien empire known as the Covenant. What begins as a chance encounter between an alien privateer and a human freighter catapults mankind into a struggle for its very existence. But humanity is also locked in a bitter civil war known as the Insurrection. So the survival of Harvest’s citizens falls to a squad of battle-weary UNSC Marines and their inexperienced colonial militia trainees.In this unlikely group of heroes, one stands above the rest…a young Marine staff sergeant named Avery Johnson.

Before I move into this review, I need to say a couple of things. One, I am not a fan of the Military SF sub-genre. I don’t hate it, but a few weapon descriptions go a long way for me. Two, I am not a gamer, though the first time I saw Halo 3 on the Xbox 360, it made me want to sell my Wii.

Now that you know that I can say that Halo: Contact Harvest was almost exactly what I expected it to be. There is a whole lot of automatic weapons fire by a whole lot of soldiers who say things like “look sharp!”, “give me some cover!”, and “lock and load!”. There is plenty of futuristic weaponry discussed and model numbers of vehicles tossed about. If that’s the kind of thing you enjoy, here it is!

My impression now, having played a bit of Halo 3 at a friend’s house and having heard this book, is that story plays a large role in the game. Like good writers, the game makers (the author, Joseph Staten, is one of that team) imagined and wrote a great deal, then spawned the game from that, leaving most of the story untold, because, let’s face it, the gamers want to blow things up, not watch a movie. Yet the story does make the game much more interesting and gives it a surprising (to me) depth. This novel is a way to tell some of the backstory to those interested, and since the hardcover spent a few weeks on the bestseller list, there is obviously plenty of interest.

In the first Halo game, humans are already at war with aliens that are called “The Covenant”. This novel is a prequel to that game, and it describes the start of the conflict between The Covenant and humans. The story is told from two points of view – the humans (led by Staff Sergeant Avery Johnson), and the aliens. The humans have claimed a world called Harvest as their own, but the aliens object because the surface is covered with artifacts made by the “Forerunners”, an extinct race that the aliens worship. Bullets fly. But to stop there is to not give the story credit, because there are some good things in there, including a revelation that the aliens want to suppress because their very beliefs are threatened.

Overall, this is a good audiobook, because the main narrator (Holter Graham) is excellent, and the writing isn’t bad either. The emphasis on military jargon is something that turns me off, but that’s just me. I suspect that military SF fans will like this audiobook a great deal, and I’m pleased to have heard it myself, if only to learn of story’s significant place in the gaming market.

Posted by Scott D. Danielson