Review of The Dark Worlds Of H.P. Lovecraft Volume 1: The Dunwich Horror and The Call of Cthulhu by H.P Lovecraft

Horror Audiobooks - The Dunwich Horror and The Call of the CthulhuThe Dark Worlds Of H.P. Lovecraft Volume 1: The Dunwich Horror and The Call Of Cthulhu
By H.P. Lovecraft; Read by Wayne June
3 CDs – Approx 3.5 Hours [UNABRIDGED]
Publisher: Audio Realms
Published: 2005
Themes: / Fantasy / Horror / Gods / Evil / Mathematics / Dreams /

The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age.

When Fantasy is inspired by science it can be especially powerful. H.P. Lovecraft built his mythos using the scientific concepts of his day. There could have been sensible talk of ‘other dimensions’ before the experiments surrounding the nature of light. And much of the alienness of his creations explicitly depend on such concepts in theoretical physics as non-euclidian geometry. With these concepts being in the air Lovecraft set out to plant a seed of churning fear with his fiction – turning the many unknowns science was uncovering into unspeakable horrors that lurk within the imagination. Combine this with Lovecraft’s dense and brooding prose and you’ve got something that no modern author could get away with. No modern author could, Lovecraft does. Audio Realms is starting to release the titles that make any classic fantasy fan salivate. Here in this terrific audiobook are two tales of horror that we declare to be SFFaudio Essential:

The Dunwich Horror is the tale of a backwater New England town with a devolving populace and one particularly strange family’s chronicle. It starts with two small things. The cataloguing of some mouldering old books and a disturbing birth of a new resident. These events are the begining of a new danger for the hamlet of Dunwich and possibly the Earth entire. What’s interesting here, as with so many early horror tales, is that Lovecraft creates evil not by revealing action directly but by atmosphere and appeal to our primitive revulsion reflex. Lovecraftian evil is not something created by moral degeneracy (though he does talk of that), but rather by sheer alieness, an atmosphere of ignorance and most of all a lurking dread.
I’m not sure it would make much sense to be an apologist for the Elder Gods who’d consume us without a thought – but what exactly makes them so evil? Since everyone who finds out has their sanity blasted we’re not likely to find out very soon.

The Call Of Cthulhu is a reconstructed tale. A nephew finds in the his recently deceased uncle’s study some strange documents. A young nephew discovers in his recently deceased uncle’s study some correspondences and notes, along with a mysterious and disturbing statue. It seems that several mysteriously similar cults worship of a being, who they call Cthulhu. A sea voyage eventually yielded a brush with an unearthly force. I won’t reveal any more of the plot, but I will say this, I think Philip K. Dick may have been inspired by this story for his novel Galactic Pot Healer. This creepy tale is perhaps the definitive Lovecraftian work. They even named a great role playing game after it. One suggestion, this one is pretty scary, you may want to wear brown pants while listening.

Narrator Wayne June’s voice will give you the absolute lurking creeps. His deep raspy voice is also used to good effect for all the narration, when he is infrequently called upon to do the voices of the damned he distinguishes between them well. This is the best Lovecraft adaptation to audio I’ve heard and more frightening than hell. For full effect a listener should turn down the lights, put on a good set of headphones, sit in a lonesome room with a view of the sea and pray that Lovecraft was just making all this stuff up.

Posted by Jesse Willis

Review of Elric of Melniboné by Michael Moorcock

Science Fiction Audiobooks - Elric of Melnibone by Michael MoorcockElric of Melniboné
By Michael Moorcock, Read By Jeffrey West and Michael Moorcock
5 CD’s – 5.5 Hour [UNABRIDGED]
Publisher: Audio Realms
Published: 2003
ISBN: 097315960X
Themes: / Fantasy / Epic Fantasy / Magic / War / Gods /

If SFFAudio gave 5-star ratings, then Elric of Melniboné would definitely garner all five. I was so impressed with this audiobook that I wrote and thanked the director.

This audiobook reminded me that I need to be very careful with absolutes. In the past I’ve said that I dislike unabridged audio with music and sound in the background, but here one is that does it so perfectly that I have to amend my statement. The music here was carefully placed, and is an extremely effective soundtrack for the book. It is played at a sound level that was never distracting, yet had the same effect for me as a soundtrack has in a movie – it increased my emotional involvement. The audio sounded as good in the car as it did my headphones.

Elric, whose skin is the color of bleached bones, is the Emperor of Melniboné, but is not without rivals. In his manner, he is not quite what Melnibonéans expect. Though he’s smart and contemplative, the average citizen wants action. The brother of the woman he loves wants to rule, and Elric himself often wonders if Melniboné would be better off without him, but fights to keep the throne all the same.

Michael Moorcock wrote this story in a unique mythic style that makes it truly epic. There were times in the book where it felt like he was talking of the entire world as a whole, and other times when we see things from Elric’s point of view as he deals with gods and demons in scenes of real power.

Jeffrey West did a wonderful job reading this novel. He’s a fine reader, without question, and I can’t help but to think that an epic (though short) piece like this posed some challenges for him. He was first-rate, as was the entire production. This one goes in my permanent collection.

One further note: Michael Moorcock himself reads the introduction, which runs about ten minutes. It is not an “author’s introduction”, but is part of the story.

You can find this audiobook at Audio Realms, and they’ve got a sample you can listen to. (Real Audio required to hear the sample.)

Posted by Scott D. Danielson

Review of The Tower Of The Elephant and The Frost Giant’s Daughter

Fantasy Audio Drama - Conan by Robert E. HowardRobert E. Howard’s Conan – The Tower Of The Elephant & The Frost Giant’s Daughter
Adapted by Roy Thomas & Alan B. Goldstein; Performed by a FULL CAST
33 1/3 RPM LP – Approx. 46 Minutes [AUDIO DRAMATIZATION]
Publisher: Moondance Productions
Published: 1975
Themes: / Fantasy / Aliens / Battle / Mythology / Gods /

Alan B. Goldstein had a dream, to bring the Robert E. Howard 1930s pulp magazine hero, Conan The Cimmerian, to audio. In 1974 he contacted Glenn Lord, agent for Howard’s literary estate and proposed a radio series based on Conan. Permission was granted and a pilot was adapted from one of Howard’s shortest Conan tales – “The Frost Giant’s Daughter”. After the pilot was completed, Goldstein brought it to Marvel Comics editor Roy Thomas. Thomas loved it and expressed an interest in contributing to the project. So together, with Alan B. Goldstein working as producer and Roy Thomas scripting, they decided that a second Conan audio adventure should be made.

Actors Owen McGee and Paul Falzone were again hired to reprise their roles as “The Narrator” and “Conan” respectively. And thus was born the second audio dramatization “The Tower Of The Elephant”. Unfortunately their vision of a Conan radio series was dashed. By the late 1970s, radio dramas were virtually dead. Only these two stories were ever adapted for the aborted Conan radio series. But Goldstein would go on to produce at least one more Conan record – but that, my Hyborian friends, is another story.

Side One – “The Tower Of The Elephant” – 27 Minutes 29 Seconds
Conan is in Zamoria’s City Of Thieves, Arenjun, where in a local tavern he overhears a boastful kidnapper. Before dispatching the cur Conan discovers the whereabouts of The Tower of the Elephant and of the fabled jewel rumored to be secured within it. Soon after Conan is at that bejeweled tower, determined to rob it of it’s jewel – but he has much to contend with – he must surpass another thief, ravenous lions and a giant spider. And what he finds in the tower’s interior is like nothing else in this age undreamed of. Howard’s prose is frothy, wondrous and direct. The performances here are letter perfect and the power of the original short story is successfully translated.

Side Two – “The Frost Giant’s Daughter” – 17 Minutes 41 Seconds
This, the shorter of the two dramatizations, again takes its stylistic cues from Howard’s pulp roots; nearly every word of this adaptation is taken directly from the original text itself. “The Frost Giant’s Daughter” is set in the high mountains that border Vanaheim and Aesgard where Conan has just fought a fierce battle, lying exhausted and near death on the battlefield, a near-naked woman suddenly visits him. Her voluptuous body re-ignites his will to live but when she mocks him, he chases her for seeming endless leagues across the snow-covered mountains. Conan finds it strange that she does not seem to feel the cold that chills his bones, dressed as she is shouldn’t she be frostbitten? Of course it is all a trap, this “woman” is no mortal, she’s lead Conan to her two massively dangerous looking “brothers”. The performances and narration paint a vivid mental film full of both preternatural storytelling and mythological virtue. Structured more as an incident than a plotted adventure the layered mythology of Howard’s invented Hyborian world casts a spell upon the listener. We feel Conan’s weariness and we follow along hotly in his footsteps as he’s tempted by that fleet-footed Valkyrie. It all has a dream like quality and it’s juicily full of pulpy goodness. I truly wish Alan B. Goldstein had got his dream and these two audio adventures had become the first two episodes in the Conan radio series.

Posted by Jesse Willis

Review of Legends II: Volume III

Legend II: Volume IIILegends II: Volume III
Edited by Robert Silverberg
Containing stories by Robert Silverberg, Neil Gaiman, and Orson Scott Card
Read by Jason Culp, Peter Bradbury, and Michael Emerson
4 Cassettes – 7 hours [UNABRIDGED]
Publisher: Random House Audio
Published: 2004
ISBN: 0739310860
Themes: / Fantasy / Majipoor / Mythology / Alternate History / Gods /

The cover of this audiobook prominently displays the names “Neil Gaiman” and “Orson Scott Card”, so I was a bit surprised to find a Robert Silverberg story leading off the collection. It probably shouldn’t have been unexpected, because a look at the back of the audiobook includes blurbs from all three stories – it’s just from the front, the audio appears to include two stories, not three.

“The Book of Changes” is set in Silverberg’s Majipoor universe and is a fine story about an epic poet’s discovery and subsequent writing of his masterwork. The story is steeped in the history of Majipoor, but is clear and enjoyable to a person unfamiliar with that history, as I am. Silverberg has created a world that is as much science fiction as it is fantasy. In Majipoor’s past, humans colonized then got into a war with the native inhabitants. These past events are discussed in Silverberg’s story, but the tale is firmly focused on the poet and the act of creation – something Silverberg knows much about. Jason Culp’s performance was near perfect.

The second novella in the collection is “Monarch of the Glen”, written by Neil Gaiman. The story starts in a hotel bar where Shadow (the main character from Gaiman’s American Gods) is talking to a Scotsman. It is immediately notable that the story is in good hands with Peter Bradbury, whose crisp, clear accents place the listener firmly in the setting which in this case is Northern Scotland. The scotsman offers Shadow a job as a bouncer, but Shadow knows that something is afoot beyond the obvious. Neil Gaiman provides a story that is just as mythic and mysterious and unexpected as his previous fiction. This is a Gaiman story through and through, which is as marvelous a thing as a visit from a good friend.

Last up is Orson Scott Card’s “The Yazoo Queen,” which is set in his Alvin Maker universe. It’s read by Michael Emerson, who performs a sort of old-west style voice which works very well with the prose Card writes with throughout the series – conversational with plenty of 19th century slang and pronounciation. THe story is a prologue to The Crystal City, the sixth novel in the series. In the story, Alvin Maker and Arthur Stuart meet Jim Bowie and Abraham Lincoln while travelling on the Mississippi River. Card’s world is early 19th century America where the Revolutionary War never took place and the magic (called “knacks”) that superstitious folks believed in back then really works. Alvin, the focus of all the stories, is a maker – he can see into things and change them, making them better. He’s chasing after the Unmaker and each volume in the series is building toward a confrontation between the two.

Another notable thing about this audio is that each story is preceded by a summary of what the series is all about. I found each one interesting – in the case of Silverberg’s Majipoor, it was all new information and in the case of the other two, it was a recap for me. But in all three cases it was very welcome.

Three very enjoyable stories read by three top-notch narrators – highly recommended!

Posted by Scott D. Danielson