Review of Mazer in Prison by Orson Scott Card

Science Fiction Audiobook - Mazer in Prison by Orson Scott CardMazer In Prison
By Orson Scott Card; Read by Stefan Rudnicki
1 MP3 FILE – 1 Hour 2 Minutes 10 Seconds [UNABRIDGED]
Publisher: Orson Scott Card’s Intergalactic Medicine Show
Published: Oct. 15th 2005
Themes: / Science Fiction / Spaceships / War /

Prolific science fiction author Orson Scott Card has launched a new online fiction magazine entitled Orson Scott Card’s Intergalactic Medicine Show, the first issue of which includes an audio edition of Mazer In Prison, a terrific short story set in the “Enderverse” (stories that have sprung from the novel Ender’s Game). But before I tell you how much I liked this story… I’ll have to tell you my biggest concern about it – you shouldn’t read this story before you’ve read either Ender’s Game or Ender’s Shadow if you do you are in for spoilers. Now on to the spoilers….

IGMS LogoTrapped aboard a tiny starship traveling near lightspeed on a parabolic course designed to preserve him for a future battle Admiral Mazer Rackam, hero of the Bugger war, uses all the weapons he has to fight the most insidious enemy of them all – Earth’s bureaucracy. This is a neat little branch off of the Ender’s Game tree. Card knows how to write canny characters who even when they guess wrong guess smartly. The events of this tale happen before both Ender’s Game and Ender’s Shadow (two novels which mirror each other) what is particularly neat about this tale is that it “fills in the corners” as the Hobbits say, giving us just that much more of a delicious dish we so enjoyed. Hopefully this will be the first of many audio delectables coming from Orson Scott Card’s Intergalactic Medicine Show.

And hopefully will we see reader Stefan Rudnicki reading them. Rudnicki, who is ably helming the Audio Renaissance’s series of audiobooks set in the “Enderverse” also reads Mazer In Prison in the convivial way he reads every audiobook. He’s scary in the scary bits and cute in the cute bits. Mazer In Prison is a cool story well told.

Posted by Jesse Willis

Review of Ender’s Game: Special 20th Anniversary Edition by Orson Scott Card

Science Fiction Audiobooks - Ender's Game by Orson Scott CardEnder’s Game: Special 20th Anniversary Edition
By Orson Scott Card; Read by Stefan Rudnicki, Harlan Ellison, Gabrielle de Cuir, David Birney and a FULL CAST
9 CDs – 10.5 hours [UNABRIDGED]
Publisher: Audio Renaissance
Published: 2004
ISBN: 1593974744
Themes: / Science Fiction / War / Children / Military / Politics / Spaceships / Space Station / Aliens /

Andrew ‘Ender’ Wiggin isn’t just playing games at Battle School; he and the other children are being tested and trained in Earth’s attempt to find the military genius that the planet needs in its all-out war with an alien enemy. Ender Wiggin is six years old when his training begins. He will grow up fast. Ender’s two older siblings, Peter and Valentine, are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world–if the world survives.

Many male children covet uniforms and the manly art of war – and on the surface that is what Ender’s Game appears to be about, a wish-fulfillment novel for the pre-teen set. But it isn’t only that. Science Fiction is an accumulative literature, perhaps more so than any other kind. Good creations stick in SF and accumulate and grow. Robots once invented, need not be reinvented. Faster than light travel, time travel or Asimov’s “three laws” are tools which once created need not be ignored as outside the scope of another SF novel, quite the contrary in fact. Simply ask yourself; in what other literature could a constructed story device like an “ansible” (invented by Ursula K. Le Guin in 1966 but used in Ender’s Game) be mentioned without renaming it? But it is not just the story props that SF shares, the concepts and themes of science fiction can never be fully appreciated in isolation. Every science fiction story is in dialogue with another.

Ender’s Game is especially engaged with two other superlative science fiction novels that preceded it, namely Robert A. Heinlein’s Starship Troopers and Joe Haldeman’s The Forever War, and like those two masterpieces of science fiction Ender’s Game has something new and unique to say. Whereas Starship Troopers can be viewed as the relationship between a teenager’s individualism and his relationship to society (a neo-Hobbesian social contract concept typical of mid-career Heinlien), and The Forever War as a discussion of that same relationship but with a college aged young man and his more skeptical worldview (the post Vietnam influence) Ender’s Game engages neither an adult’s nor a teen’s relationship to his society its war. Instead Ender’s Game is that relationship from a child’s perspective. It is also, paradoxically, not a grunt’s view of a war, as was the case with both Heinlein’s and Haldeman’s novels, but rather is about how the supreme commander of an interstellar war is created.

Orson Scott Card has not ignored the disconnect between a child’s desire to play at war and the brutal cost of killing, and the burden of ultimate responsibility. We primarily follow Ender and his classmates as they train to command Earth’s military in a genocidal war against a hostile alien threat, but the parallel story of his two siblings back on Earth compels equally. Each character in this novel is in a chess match of emotional and philosophical conflict with one another and their society. There are a few better hard science fiction stories, and a few better soft science fiction stories, but there are fewer science fiction stories as well constructed and emotionally satisfying as this one.

The 20th anniversary of the novel’s re-publication brought about this audiobook. It is regrettable that the cover art of this edition is as generic as it is because the folks at Audio Renaissance have quite literally have brought greatness to the text. They’ve included an introduction and a postscript read by Card himself, both of which place the novel and the audiobook in its context as well as enlightening us to the author’s method of its construction. Multiple readers lead by Stefan Rudnicki work perfectly to vocally illustrate each chapter, character and scene. Stefan Rudnicki, Harlan Ellison, Gabrielle De Cuir, David Birney and the rest of the readers have given us an audiobook perfectly rendered. In what is the pattern for the Enderverse novels adapted for Audio Renaissance readers trade off at the ends of chapters, and when two unplaced voices are unattributed – except by what they actually say – two actors engage in conversation. Multi voiced readings have never been better.

And so it is with great pleasure that we enter this Special 20th Anniversary edition of Ender’s Game as the first into the ranks of the SFFaudio Essential audiobooks.

Posted by Jesse Willis

Review of Scattered Suns: The Saga of the Seven Suns Book 4 by Kevin J. Anderson

Science Fiction Audiobook - Scattered Suns by Kevin J. AndersonScattered Suns: The Saga of the Seven Suns Book 4
By Kevin J. Anderson, Read by David Colacci
17 CDs, 20 hours – [UNABRIDGED]
ISBN:
Pub Date: 2005
Publisher: Brilliance Audio
Themes: / Science Fiction / Space Opera / War / Aliens / Space Travel /

I made up what I thought was the science fiction equivalent to a Robert Jordan epic. It’s a huge galactic war with several alien races, lots of politics, characters that are all up and down the spectrum from kings to slimebucket used spaceship salesmen.
— Kevin J. Anderson, on Hour 25 – click here to listen

Scattered Suns is Book 4 of Kevin J. Anderson’s Saga of Seven Suns series, which is currently projected to be six books long. Kevin J. Anderson’s website describes the series as “An epic science fiction series by Kevin J. Anderson in the vein of
Frank Herbert’s Dune and Robert Jordan’s popular Wheel of Time books.” It’s grand space opera; complex and broad.

The first three volumes of this series are available on audio from Recorded Books, but they are not absolutely required to enjoy Scattered Suns. At the beginning of this audiobook is a “The Story So Far” section that lasts about 20 minutes. Because the story (and therefore the introduction) is so complex, I listened to it twice before moving into the novel, and it was time well-spent.

In the novel, humanity has gathered into three branches: the Terran Hanseatic League (based on Earth), the telepathic Green Priests (on the planet Theroc), and the starship-dwelling Roamers. True to humanity, these groups are not fond of each other and fight often.

There are also alien races. The Ildrians are an old race that was thought harmless until becoming hostile to humans. The Klikiss, who are extinct, left robots and machines behind. The Hydrogues are aliens that live in gas giants; the Faeros live in suns, and the Wentals are water creatures.

This volume starts right after the destruction of some key Roamer targets by the EDF (Earth Defense Force). Anderson succeeds in what he was trying to do – the book has several storylines moving at once. The characters do range from kings to paupers with lots of folks in-between, and the individual scenes range from epic battles to intimate moments between people. The only thing I’ve experienced recently that compares to it is the television series Babylon 5 which was a similar type of story.

David Colacci is a narrator with superior talent. I don’t recall having heard him before, but I will be very pleased when I encounter him again. His smooth voice and engaging character skills made experiencing this book a real pleasure.

Posted by Scott D. Danielson

Review of The City, Not Long After by Pat Murphy

Science Fiction Audiobook - The City, Not Long After by Pat MurphyThe City, Not Long After
By Pat Murphy, read by Marguerite Gavin
7 CD’s – 8.5 hours [UNABRIDGED]
Publisher: Blackstone Audiobooks
Published: 2005
ISBN: 0786180862
Themes: / Science fiction / Fantasy / Magic realism / Post-apocalypse / Military / Pacifism / Art / Ghosts / War

At the root of all major religions is the simple, powerful assumption that every human being is capable of changing his character. With this premise, Nirvana, Salvation, and Enlightenment are opened to each of us, no matter what lies in our past. The logical extension beyond ourselves is that we are obliged to forgive our fellow man for his transgressions against us, because to do otherwise would deny him the possibility of redemption. Gandhi, Christ, and King have demonstrated that it takes a great deal of sacrifice and patience to follow this idea to its full conclusion, but the resulting justice for friend and foe alike cannot be won by anything less.

The vast bulk of our literature, however, belies our preference for punishing our enemies rather than enlightening them. Fantasy literature, in particular, usually frames central conflicts in terms of absolute good and evil, and shuns the possibility of change on either hand. Science fiction often simply avoids the issue by casting an inhuman force as the antagonist, such as a robot, an alien, or some crisis of scientific circumstance. But even so, these conflicts often favor a single-minded, unyielding approach to resolution, with a clear victor and a clear loser. This is especially true in the watered-down SF found in popular media.

Pat Murphy’s intriguing novel The City, Not Long After offers an exception to these rules, although it, too, flinches at the moment of truth. Apocalyptic fantasy is virtually defined by final clashes between good and evil, but Murphy’s post-apocalyptic tale pits peaceful artists against aggressive warriors in a future San Francisco that has been largely depopulated (along with the rest of the world) by a plague. The inhabitants of San Francisco are mostly bizarre artists, and they are struggling not only for their social freedom against an invasive force led by the militant General Nathan “Four Star” Miles, but for creative freedom against the incursions of a conformist society. In order to preserve their art and their free spirits, they make their resistance non-violent, and Pat Murphy takes the opportunity to make the resulting action interesting and original. In the course of it, she offers a clear-eyed examination of some darker elements from America’s past and present, and a scathing review of militant patriotism, both of which seem startlingly out of place in our current culture of eternal, chest-thumping war.

The best thing about this book is that, despite the description of its conflict above, it does not devolve into a moralistic sermon. In fact, the conflict which defines the plot takes up less than ten per cent of the novel. The rest of the time is spent developing the strange, arty, self-important characters who populate San Francisco. I’m not a big fan of characters (real or imagined) who go around proclaiming themselves artists, bemoaning society’s inability to recognize their gifts, and sculpting execrable statuary out of cold cream jars, but I ended up liking these people, especially Danny Boy and Jax, who provide the novel’s axis. They have real wounds and real tenderness that win out over their purposeful strangeness.

Marguerite Gavin’s narration was the perfect foil for these exotic, New Agey artists, for her voice is almost surgically precise and antiseptically clean. Her syllables are razor-edged for Jax and for the general narration, so the laid-back stoner voice she conjures for Danny Boy comes as a revelation. Gradually, I came to relate to almost all the voice characterizations, except for that of “Four Star”, who sounds more like a parody of a wicked military man than a real human being.

Thematically, I ultimately found the book to be a failure. The first problem is that our non-violent heroes require a discouragingly huge amount of supernatural help to stand a chance against bullets and bombs. The second is, to be vague enough not to spoil the book for you, that the climax is a cop-out. Murphy spends considerable time in the denouement trying to rub out this flaw, and she does succeed in provoking some thought, but nothing can cover the capitulation of the resolution.

That said, I still recommend this book. Murphy’s characters and situations are complex, vital, and often inspiring. It is far more interesting to watch her try and fail to deliver on her moral premise in this book than simply to wallow in the philosophical shallowness of summer-multiplex violent justice. At least The City Not Long After will make you both think and feel a little, and that is no small achievement.

Posted by Kurt Dietz

Review of Star Wars: Revenge of the Sith by Matthew Stover

Science Fiction Audiobooks - Star Wars: Revenge of the SithStar Wars: Revenge of the Sith
By Matthew Stover; Read by Jonathan Davis
11 CD’s – 14 Hours [UNABRIDGED]
Publisher: Random House Audio
Published: 2005
Themes: / Science Fiction / Star Wars / Republic / War /

Well, here it is. Thirty years after the original Star Wars film, we have the conclusion. George Lucas said in an interview that he seems to have two sets of fans, one loyal to the first trilogy, and one younger set that prefers the recent trilogy. I admit up front that I’m of the first set, and that I found Episode I very disappointing, and Episode II a bit less disappointing. But like so many others, I went right out to see Episode III immediately upon its release. This audiobook is written by Matthew Stover, based on George Lucas’ screenplay for the film.

Now, I know that this is an audiobook review, but it’s very difficult not to bring the film into it. The audiobook is filled with sound effects and music from the movie, and because I’d seen that movie, Lucas’ brilliant and beautiful images were front and center in my mind while listening. Jonathan Davis’ superior narration also took from the film as he often imitated the actors while speaking. Palpatine sounds like Ian McDiarmid’s Palpatine, Obi-Wan sounds like Ewan McGregor’s Obi-Wan, and all to great effect. Jonathan Davis is fabulously talented. At times, his voice was altered by sound engineers (when speaking as General Grievous, for example), also to great effect. This audiobook sounded wonderful.

The movie was longish, clocking in at 140 minutes, every minute of which moved at breakneck speed. This audiobook runs 14 hours, and tells the same story as the movie, but Matthew Stover was given a lot more room to tell it. I don’t know how closely he consulted with Lucas on this, but the story runs at a much slower pace with lots of backstory and deep penetration into the characters’ thoughts. The first time a character is met in a story, Stover writes until he hits a natural break point in the action, then delves deep into that character’s past or his current state of mind, then returns to the action. The result is a satisfying companion to the film. Knowing what I know now about the characters would make watching the film a better experience, because Lucas spends no time at all on depth of character.

I would heartily recommend this audiobook to Star Wars fans who’d like to know more about these characters. Skywalker’s turn to the dark side makes a bit more sense here than it did in the movie, since his inner thoughts are revealed for us to see. Though I am still partial to the original three films, I found that this story adds depth to those stories too. Bravo to Random House Audio for producing this fine piece of work.

Posted by Scott D. Danielson

Review of Elric of Melniboné by Michael Moorcock

Science Fiction Audiobooks - Elric of Melnibone by Michael MoorcockElric of Melniboné
By Michael Moorcock, Read By Jeffrey West and Michael Moorcock
5 CD’s – 5.5 Hour [UNABRIDGED]
Publisher: Audio Realms
Published: 2003
ISBN: 097315960X
Themes: / Fantasy / Epic Fantasy / Magic / War / Gods /

If SFFAudio gave 5-star ratings, then Elric of Melniboné would definitely garner all five. I was so impressed with this audiobook that I wrote and thanked the director.

This audiobook reminded me that I need to be very careful with absolutes. In the past I’ve said that I dislike unabridged audio with music and sound in the background, but here one is that does it so perfectly that I have to amend my statement. The music here was carefully placed, and is an extremely effective soundtrack for the book. It is played at a sound level that was never distracting, yet had the same effect for me as a soundtrack has in a movie – it increased my emotional involvement. The audio sounded as good in the car as it did my headphones.

Elric, whose skin is the color of bleached bones, is the Emperor of Melniboné, but is not without rivals. In his manner, he is not quite what Melnibonéans expect. Though he’s smart and contemplative, the average citizen wants action. The brother of the woman he loves wants to rule, and Elric himself often wonders if Melniboné would be better off without him, but fights to keep the throne all the same.

Michael Moorcock wrote this story in a unique mythic style that makes it truly epic. There were times in the book where it felt like he was talking of the entire world as a whole, and other times when we see things from Elric’s point of view as he deals with gods and demons in scenes of real power.

Jeffrey West did a wonderful job reading this novel. He’s a fine reader, without question, and I can’t help but to think that an epic (though short) piece like this posed some challenges for him. He was first-rate, as was the entire production. This one goes in my permanent collection.

One further note: Michael Moorcock himself reads the introduction, which runs about ten minutes. It is not an “author’s introduction”, but is part of the story.

You can find this audiobook at Audio Realms, and they’ve got a sample you can listen to. (Real Audio required to hear the sample.)

Posted by Scott D. Danielson