Review of Geomancer by Ian Irvine

SFFaudio Review

GeomancerGeomancer (Well of Echoes #1)
By Ian Irvine; Read by Grant Cartwright
Publisher: Bolinda Audio via Brilliance Audio
Publication Date: July 2013
[UNABRIDGED] – 23 hours, 47 minutes

Themes: / fantasy / magic / crystals / visions / aliens /

Publisher summary:

Two hundred years after the Forbidding was broken, Santhenar is locked in war with the lyrinx – intelligent, winged predators who will do anything to gain their own world. Despite the development of battle clankers and mastery of the crystals that power them, humanity is losing. Tiaan, a lonely crystal worker in a clanker manufactory, is experimenting with an entirely new kind of crystal when she begins to have extraordinary visions.

The crystal has woken her latent talent for geomancy, the most powerful of all the Secret Arts – and the most perilous. Falsely accused of sabotage by her rival, Irisis, Tiaan flees for her life. Struggling to control her talent and hunted by the lyrinx, Tiaan follows her visions all the way to Tirthrax, greatest peak on all the Three Worlds, where a nightmare awaits her.

The start of this book was promising, but things went off the rails. Then, just as they seemed to be recovering, I found the end to be awful. I think my main problem this book is the characters and their dialogue. In part one of the book Mr. Irvine introduces us to several characters that I despised almost immediately. In part two he seems to be trying to elicit sympathy from the reader via self-pity from internal monologue and sympathetic back story. It might work for some readers, but not for me. At best instead of coming around to like the characters as complex and flawed, I find myself mostly indifferent about what might happen to them.

The main character is mostly likable, although some of her thoughts rubbed me the wrong way. I assume this is another attempt to give her depth through flaws instead of being a hero trope. Maybe my dislike of almost all the characters is just an inability for me to understand their society, but I doubt it. The most likable characters are minor ones who don’t seem to stick around very long. It’s really hard for me to enjoy a book when I don’t like the people I’m reading about.

The main story is interesting. The world is at war with much more powerful alien creatures. Humanity have built machines called clankers in order to be able to fight back, but they are still mostly outmatched. At first this seems more like sci-fi than fantasy, but the clankers are powered by crystals and there a mostly unexplained magical system based on them and their connection to power nodes around the world. So really it’s some sort of mix that has more of a fantasy feel than science fiction.

There are a lot of political and social issues that play into things. With so many young men dying in a seemingly endless war, everyone is expected to produce children to essentially provide the next generation of fodder. Anyone accused of a crime is sent to one of two places depending on their gender. Males are sent to the front lines where they will likely die in short order. Women are sent to “breeding factories” which are exactly what they sound like. Entirely too much time was spent on the breeding factories, and the notion of a society so desperate to survive they force women to sleep numerous partners in the hopes of producing the most helpful offspring as frequently as possible is downright horrifying to me.

This is apparently the second series of Mr. Irvine’s Three Worlds sequence. Having never read the first (The Mirror Quartet), I’m sure I’m missing some references to things from that series. My understanding is this is set hundreds of years later, and possibly on a different world. I never felt lost but it’s possible I would understand more about the crystals and their powers if I had read that series first.

Overall it wasn’t a very good book and it was not as well executed as I would have liked. I found myself cringing at some of the writing in places, especially the dialogue. The ending of the book really was really off-putting – it felt like a bad soap opera on television.

Grant Cartwright, the narrator, is the only bright spot of the book, and a large part of me being able to get through the worst parts. I’m not sure if he exclusively reads books targeted at an Australian audience, but if so that’s a shame. He does a good amount of voices for the various characters and his normal reading voice is clear and easy to understand. Some of his voices are grating, but I think that’s fitting for the characters he is portraying. Maybe this partnership between Bolinda and Random House will bring more of his work to North America. I’d like to see what he does with a better book.

Review by Rob Zak.

Review of Overdraft by John Jackson Miller

SFFaudio Review

Overdraft by John Jason MillerOverdraft: the Orion Exclusive
By John Jackson Miller, Read by Luke Daniels
Publisher: Brilliance Audio
[UNABRIDGED] – 11 hours

Themes: / military sci-fi / stock market / aliens /

Publisher summary:
In the twenty-second century, humanity has journeyed to the stars, and found them open for business. And when it comes to protecting that business, Chief Bridget Yang and Surge Team Sigma—her squad of heavily armed space marines—are up to the task. Unfortunately, Jamie Sturm is one problem they can’t just vaporize. When Jamie’s financial schemes bankrupt their expedition, Bridget and her crew refuse to let the rogue stock trader walk away. To save their jobs, the soldiers drag him out from behind his desk—and onto a seemingly hopeless mission to the frontier, seeking to open the most dangerous parts of the Orion Arm to trade. But in turning over every alien rock looking for profit, the hapless trader and his reluctant protectors uncover something that endangers humanity itself.

You should read this book. You should read this book if you like adventuring soft SF. You should read this book if you like funny adventuring soft SF. You should read this book if you like funny adventuring soft SF that doesn’t take itself too seriously. So, should you read this? Only you know. Choose, but choose wisely.

The premise of Overdraft is rather underwhelming. A greedy twenty-second century stockbroker is caught before his insider trading pays dividends. In a strange twist, the stockbroker is forced into trying to earn one hundred billion dollars in one hundred days by selling wares to aliens. In the twenty-second century, Earth has joined a galactic syndicate based on the buying and selling of goods. Imagine a door-to-door salesman in space. Throw in power-armor wearing bodyguards who dislike the stockbroker, and you get a plot that seems like it should just fizzle and blow away. But it doesn’t!

Of course, anytime you try and slap funny onto SF, you know what happens. Inevitably, it always draws comparisons to that author with the alphabetical-friendly last name. We all know the writer I’m talking about. If you don’t, don’t panic! All I’m saying is that it’s not fair to forever compare humorous SF to the work of Douglas Adams. Adams is in his own galaxy. So can we please, please, oh please stop trying to measure all prospectively humorous SF to Douglas Adams?

John Jackson Miller delivers a fun space adventure that follows a fairly tight point-to-point storytelling. It never tries to be bigger/more than it is, and for this I am grateful. I thought the beginning drug on a little. I also didn’t feel the double agent was necessary to the plot, if anything it detracted from the story by injecting unneeded complication, but perhaps this is merely character maneuvering for future works in this series.

Luke Daniels narrates the audiobook. It was my first time hearing Daniels read and I admit to feeling some early trepidation. I soon stopped doubting Daniels. He brings each character to life with such subtle grace that his voice becomes the story’s voice. When this happens, when a reader just “becomes” what they are reading, it’s special.

If you can watch the original Get Smart television program without griping that it’s not James Bond, I think you’ll like this book.

Posted by Casey Hampton.

Review of Alien Honor by Vaughn Heppner

SFFaudio Review

Alien Honor by Vaughn HeppnerAlien Honor (A Fenris Novel #1)
By Vaughn Heppner, Read by Jeff Cummings
Publisher: Brilliance Audio
[UNABRIDGED] – 11 hours

Themes: / interspecies slavery / telepathic FTL spaceships / galactic colonizing / Philosoraptors / science fiction / space / aliens /

Publisher summary:

2457 AD. The longest space voyage in history has begun: 230 light years from a ravaged Earth to the pristine star system of New Eden — a beacon of hope following the Doom Star days. Aboard the ship are human colonizers, the Space Navy, fierce “Monitors” once bred to fight Cyborgs, and four “Specials” — humans with psionic abilities, capable of ripping holes in space to jump vast distances. But one Special has his own agenda and when an alien presence makes an offer he can’t refuse, the entire mission takes a deadly turn. Cyrus Gant, a former Dust-dealing gang member from Earth’s subterranean slums, is onto the renegade Special. And while his psi powers aren’t as strong as he might like, Cyrus’s street smarts more than make up for this seeming disadvantage. This will be crucial, because as the ship makes the final, frightening leap toward New Eden, Cyrus is everyone’s last hope for survival.

Alien Honor is Vaughn Heppner’s opening book in the Fenris series, which is set in 2457 AD. Humans are using telepaths to power FTL (faster-than-light) spaceships. The majority of the book focuses on Cyrus Gant, a gritty gang boss who was plucked out of the slums and trained in a special program for the development of telepathic humans. Earth sends a colonizing ship 230 light years to the New Eden star system with hope for a new beginning. Of course, things go horribly wrong and we encounter dinosaurs in space posing as philosopher-kings, as one does when venturing into space.

Vaughn Heppner is ambitious. SF is a genre known for tackling issues of social inequality set against an alien backdrop as a means of providing alternative perspective. We encounter interspecies slavery, telepath typecasting, and military stereotypes reinforcing the old misguided mantra of stronger=bigger=better. Unfortunately, Heppner’s near continual use of contemporary language/slang became an increasing source of irritation. The story is set over four hundred years in our future, yet Heppner has characters dropping insults like “prick” and “bastards.” Anytime I stumbled across characters using present-day language and contemporary idioms, it yanked me out of Heppner’s world.

Jeff Cummings narrates the audiobook and does a fair job. As a reader, he never becomes bigger than the story. There were times when I felt his delivery was overdramatic and slower in pace than I am accustomed to, but this is minor.

Personally, I felt things picked up nicely when the dinosaurs came on the scene. I mean come on, space Velociraptor cast as philosopher-king. You know what that means, right? Philosoraptor, YEAH-BABY!!!

And yes, I’m a proud owner of a Philosoraptor t-shirt.

Posted by Casey Hampton.

Review of Ender’s Game Alive by Orson Scott Card

SFFaudio Review

Cover for Ender's Game Alive

Ender’s Game Alive
By Orson Scott Card; Performed by a full cast
Publisher: Skyboat Media
Published: 2013
7 hours 24 minutes [UNABRIDGED]
Themes: / science fiction / childhood / aliens

Sometimes you hear about something and can’t wait to get your hands on it because you want to experience it, to touch it, see it, whatever. You have expectations and hope like mad that in the end, you won’t be disappointed.

for me, the new audio drama adaptation of Orson Scott Card’s novel Ender’s Game fits the above description perfectly. The fact that Card wrote the script himself only made the anticipation worse because the bar went higher. It was raised further when I found out who was producing it: the folks at Skyboat Media. To find out whether or not they succeeded, the end result, (enemy’s gate), is down.

An important note for Ender’s Game fans, I am going to be limiting my scope to the book when reviewing this audio play. For the purposes of this review, the film does not exist. I want to tackle that challenge under its own merits. Any references to it will be made in passing if at all. With that said, our gate is open; on with the review.

The setup: a young boy at the age of six is taken from his home to attend a school for brilliant minds; to turn the “little dorklings” into soldiers and commanders because there is a war going on. This is the third such conflict with this alien race and our protagonist (unknown to him at the onset), is being groomed to be the commander that leads the entire fleet, hopefully, with good results. If not, the human race is doomed.

Our story follows Andrew Wiggin (nicknamed “Ender” by his sister) from the very beginning of his journey; even before that when the decision is made by his parents to have him with the full knowledge that this goes against the population policy in place.

“No more thirds.”

Of course, because this is the international fleet (I.F.) making the request; the rules are bent. All they have to do is sign on the dotted line and fill out the forms. If they don’t, genetic material will be seized and used until the right child is born and sent to battle school; a space station that prepares its students for lives spent as part of the fleet.

Ender’s parents are a special case because their first two children , Peter and Valentine, are geniuses. Why the first wasn’t chosen for the school, (as explained by the commander in charge), is because the kid is plum psycho. Why the sister isn’t picked is because she’d break under actual battle pressure when real losses come her way. And thus the fleet wants the parents to give it another go or else. This is the world Ender is born in. He’s at a disadvantage from the start. The running theme is, “Let’s see how ender handles it.”

The audio play does a great job of setting the appropriate pieces on the chessboard and letting the game play out. The story to tell is Ender’s story. Where it deviates from the book is the fleshing out of the interactions between the staff observing his progress. This is a necessary change since the book mostly takes place from Ender’s mind and point of view. This may seem like The Cabin in the Woods kind of gimmick but it is an important evolution in the way the story is being told. The play has to present things from a different angle and come to the same conclusions; adjusting things as needed to fit the plot’s progression.

the second major deviation is the focus on the other Wiggin children subplot. There are hints to it but it is treated almost as an afterthought. The reasoning for this change is sound; political debates and research would only drag down the story and make the listening experience tedious in places.

All in all, the major plot points of the novel are hit home like a well-aimed shot. There are subtle clues to other works that have been written since Ender’s Game came out in 1985. There are adjustments to some scenes to give the audio play a different feel than just a retreading of the original story step for step. This gives us something a little unexpected and fresh as we take the 7 hour, 24 minute journey.

If you have listened to the audio book of Ender’s Game, several of the casting choices will be no surprise. You hear a particular person’s voice and feel a sense of familiarity that makes the experience that much more enjoyable. Each character is brought to life. You know them, understand them, will not always agree with them or the decisions they make, but can listen to these portrayals and feel like you are the proverbial fly on the wall throughout the story. And when you listen to a scene as heart-felt as when Ender breaks down before his next assignment to command school, you really connect with the emotions in the room. This is how good storytelling becomes great by simply allowing the actors to raise the bar by their performances. The scenes before build up to a moment that is devastating in its impact.

The sound design and score never distract from the dialogue. And for the most part, the editing of the words spoken is top notch. Occasionally, you will hear the hum of the studio where lines were being recorded. If this issue were a constant refrain, I wouldn’t have enjoyed the play as much. As it stands, I only noticed such things myself when listening to the play a second time. That just shows you how engaging the whole packages when listening to it. Even though I noticed these issues, I wasn’t distracted.

At the end of the original audio book, Orson Scott Card said that it was the definitive way to experience his novel. With Ender’s Game Alive, that statement may (and should) be revised. It is a masterful work of audio fiction. Of course, this is in part to the source material. But the transformation from novel to audio play is not an easy undertaking. Orson Scott Card’s background in theatre shines through in this presentation; letting the dialogue drive the story forward. The many actors take on the roles and bring them to life. You won’t mind when adults are playing children. You just want to hear where the story goes. Aside for the minor audio issues, (studio hum in a couple scenes which I won’t spoil here and the inconsistent panning of characters when talking to each other), the production is definitely a recommended listen if you are a fan of Ender’s Game. I give it five out of five toon leaders; that’s one victory ritual.

Posted by Allen Sale

Review of The Gods Themselves by Isaac Asimov

SFFaudio Review

asimovThe Gods Themselves
By Isaac Asimov, read by Scott Brick
Publisher: Random House Audio
Publication Date: January 2014
[UNABRIDGED] – 11 hours, 26 minutes

Listen to an excerpt: | MP3 |

Themes: / aliens / electron pump / cosmic egg / multiple universe theory / sex in space /

Publisher summary:

Only a few know the terrifying truth – an outcast Earth scientist, a rebellious alien inhabitant of a dying planet, a lunar-born human intuitionist who senses the imminent annihilation of the Sun… They know the truth – but who will listen? They have foreseen the cost of abundant energy – but who will believe?These few beings, human and alien, hold the key to the Earth’s survival.

– Disclaimer –
I’m no physicist. This book, in parts, kind of torqued my noggin.

Isaac Asimov’s The Gods Themselves won the 1972 Nebula then the 1973 Hugo. The premise? Pretty straight forward. Will we destroy the universe?

I like this book. The first 2/3 kept me running. The last 1/3, I slowed to a stroll and enjoyed the pace change. The time spent with the aliens was intriguing, both in the differences and similarities to humanity. Asimov packs a punch, tackling the question of energy versus environmental cost. In some ways it’s comforting imagining that even in the future, we humans still salivate over a dangled free lunch. The characters in the other universe are stunning. I could have read twice the content volume on that environment alone. When I reached the lunar colony, it took some time to cultivate an interest in the people and their situation. By the time I was interested, it was ending. This left me feeling off-kilter and only slightly irritated. Don’t ask me to explain, but I found the chocolate bar with almonds scene very touching.

Scott Brick narrates this release. Early on, I didn’t know if I could handle listing to Brick’s performance. He has a nice voice, but he has a habit of injecting unneeded drama into almost anything he reads. Fortunately, within the first twenty minutes, I found Brick’s style quite suited to the content. After finishing and reflecting, I think Brick was the right choice for narrator.

Posted by Casey Hampton.